Live opening · Posted 10 days ago

Software Engineer(Unity 3D)

Applied Materials · Bengaluru, Karnataka, India (On-site)
Linkedin No
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At a glance

The key details from the original listing.

Posted 10 days ago
CompanyApplied Materials
LocationBengaluru, Karnataka, India (On-site)
Work modeNo
SourceLinkedin
Listed10 days ago

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About the role

Description supplied by the original job listing.

Who We Are
Applied Materials is the global leader in materials science and engineering solutions that are at the foundation of virtually every new semiconductor chip and advanced display in the world. The equipment that we create and service is essential to advancing AI and accelerating the commercialization of next-generation semiconductor chips. Join us and push the boundaries of materials science and engineering in a company at the foundation of the electronics industry. The work we do together advances the world’s technology.
What We Offer
Location:
Bangalore,IND
You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.
At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.
As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.
Job Summary:
We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.
Experience - 7 - 10 Years
Education - B.E/B.Tech
Key Responsibilities:
Architect and develop scalable AR/VR applications using Unity3D.
Creating and maintaining interactive AR and VR user experiences using Unity.
Collaborate with cross-functional teams including designers, artists, and backend developers.
Collaborating with other developers to define, design, and ship new features.
Optimize rendering pipelines and application performance across devices.
Integrate AR/VR SDKs
Implement UI/UX for immersive environments.
Conduct code reviews and mentor junior developers.
Stay current with emerging technologies and best practices in AR/VR.
Continuously learning and adapting to new tools and platforms
Technical Skills:
Core C# Development:
Very Strong knowledge C# and Monobehavior framework
Strong Object-Oriented Programming (OOP) knowledge
Writing efficient, reusable, and reliable code.
Maintaining code quality, organization, and automatization.
Documenting code and technical specifications for easy reference and future development.
Very Strong knowledge of Software Design Patterns with their implementation Unity and writing decupled code, theoretical knowledge candidate will be rejected upfront
Factory
Abstract Factory
SRP
Command
Strategy
IOC
State
DOTS
Generics
Good knowledge of consuming rest API
Strong knowledge of Unity Profiler & Performance Optimization
Strong logical and debugging skills
Multiplayer development knowledge
Strong communication skills, fluent in English
Unity Engine
Unity 6
Lighting, Materials, and Post-Processing
GPU Instancing & Draw Call Optimization
Unity URP/HDRP pipelines
Mecanim Animation System and Blend tree
Rigging & IK Systems
Rigid body, Colliders, and Physics Materials
Unity Addressable & Asset Bundles
Experience with game physics and particle systems
Candidate with below skill will be prioritized
Git, GitHub, GitLab
Jenkins, CI/CD pipelines
Experience on working with azure DevOps or JIRA software for task management
Agile/Scrum methodologies
Experience on Hands on VR
Additional Information
Time Type:
Full time
Employee Type:
Assignee / Regular
Travel:
Yes, 10% of the Time
Relocation Eligible:
Yes
Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

Work arrangement
No

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