Live opening · Posted 16 days ago

3ds Max Environment Artist

Sthyra · Bengaluru, Karnataka, India (On-site)
Linkedin No
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At a glance

The key details from the original listing.

Posted 16 days ago
CompanySthyra
LocationBengaluru, Karnataka, India (On-site)
Work modeNo
SourceLinkedin
Listed16 days ago

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About the role

Description supplied by the original job listing.

Company Description :
STHYRA creates immersive real estate experiences that enable developers to sell projects earlier, reduce buyer confusion, and strengthen brand perception. The company specializes in cinematic visuals, interactive walkthroughs, and high-fidelity digital twins that bring real estate concepts to life. By combining creative design with advanced visualization technology, STHYRA helps clients communicate complex projects in a clear and engaging way. Team members collaborate closely with developers and design partners to deliver impactful visual experiences tailored to each project.
Role Description :
This is a full-time, on-site 3ds Max Environment Artist role based in Bengaluru. The Environment Artist will design, model, and assemble detailed 3D environments in 3ds Max that support immersive real estate visualizations, interactive walkthroughs, and cinematic scenes. Day-to-day responsibilities include creating and optimizing environment layouts, applying textures and materials, setting up lighting to achieve realistic or stylized moods, and collaborating with designers, developers, and project managers to meet visual and technical requirements. The role also involves preparing scenes for rendering or real-time use, troubleshooting environment-related issues, maintaining consistent visual quality across projects, and contributing to the refinement of internal workflows and asset libraries.
Qualifications :
Environment and level design skills, including Level Design and strong spatial composition for realistic architectural and urban spaces.
Proficiency with 3D tools, including Autodesk Maya and 3ds Max, for modeling, scene assembly, and asset optimization.
Lighting expertise, with the ability to set up, adjust, and optimize Lighting for both stills and interactive environments.
Texturing skills, including creating and applying Texturing, materials, and UV mapping for high-quality surfaces.
Understanding of Game Development or real-time workflows, including performance-aware asset creation and integration into engines or interactive platforms.
Strong visual storytelling skills, attention to detail, and an eye for realism and aesthetics in architectural and environmental scenes.
Ability to collaborate effectively in a multidisciplinary team, communicate clearly, and respond to feedback constructively.
Relevant diploma or degree in Game Art, Animation, Visual Effects, Architecture Visualization, or a related field; portfolio demonstrating environment work is required.
Experience with rendering engines (e.g., V-Ray, Corona, or similar) and version control or project management tools is a plus.
Portfolio Requriment:
A strong portfolio showcasing exterior environments, landscaping, and architectural visualization is mandatory.
To Apply:
Interested candidates can share their portfolio + resume via DM or email: vamsi@sthyra.com

Work arrangement
No

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