Live opening · Posted 9 days ago
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About the role
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Company Description Syncforge Games Pvt Ltd is a gaming and real-time technology company based in Andhra Pradesh, India, specializing in interactive games, immersive digital experiences, and real-time 3D applications. The studio blends creative storytelling with modern game engines, real-time visualization, and immersive media to build engaging products for entertainment, education, and interactive media. Syncforge Games focuses on creating high-quality original IPs and interactive worlds that can reach international audiences, following modern pipelines that integrate game design, programming, art production, and real-time technologies. A key initiative is Syncforge X, a large-scale RPG set in a futuristic sci‑fantasy universe where advanced technology and ancient mystical forces coexist. Through projects like Syncforge X, the company aims to build a globally recognizable gaming universe while contributing to India’s growing AVGC‑XR and game development ecosystem.
Role Description This is a mid-level, full-time, on-site role for a 3D Modeling Artist based in Andhra Pradesh, India. The 3D Modeling Artist will create high-quality 3D assets such as characters, creatures, environments, props, and hard-surface models aligned with the visual style of Syncforge X and other studio projects. Daily responsibilities include interpreting concept art and design briefs, building clean and optimized models for real-time game engines, and collaborating closely with concept artists, animators, and technical teams. The artist will refine topology, UV layouts, and basic materials, ensure assets meet performance and pipeline requirements, and respond to feedback from art leads and directors. The role also involves adhering to project schedules, maintaining consistent asset quality, and contributing ideas to improve workflows and visual storytelling in the studio’s games.
Qualifications
Strong proficiency in 3D modeling tools (e.g., Blender, Maya) and experience creating game-ready assets with clean topology and efficient UVs.
Skills in sculpting and asset refinement using tools such as ZBrush or similar software, with attention to form, proportion, and surface detail.
Experience with real-time game engines (e.g., Unreal Engine, Unity), including importing, setting up, and optimizing assets for in-game use.
Understanding of texturing and materials (e.g., Substance Painter, Photoshop), including PBR workflows and basic shader setup.
Ability to interpret concept art and design documentation, maintaining visual consistency and style across characters, environments, and props.
Knowledge of game art pipelines, performance optimization, and asset integration within modern development workflows.
Effective collaboration and communication skills, with the ability to work closely with designers, programmers, and other artists on-site.
Relevant degree, diploma, or certification in
Work arrangement
No
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