Live opening · Posted 7 days ago
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About the role
Description supplied by the original job listing.
Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators,
Taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime,
Collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency,
Working closely with animation leads and animation director to raise the quality bar for animations in the game,
Profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO),
Creating documentation for the gameplay and cinematic teams,
Staying up-to-date on animation technology trends and new developments.
Minimum five years of professional programming experience,
Expertise in C/C++,
Excellent problem-solving and debugging skills,
Experience with multi-threaded and allocator-aware programming,
Experience with memory and performance optimization,
Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar),
Solid understanding of 3D maths and linear algebra,
Proficiency in algorithm design; understanding of complexity and software architecture and design,
Ability to write clean, maintainable and extensible code with attention to reusability,
Great communication skills, enthusiasm and initiative,
Very good command of English.
Nice to have:
Experience working on at least one shipped multiplayer title,
Familiarity with various animation technologies such as compression, motion synthesis, ragdoll physics IK, etc.,
UX and tool creation experience,
Console programming experience,
Maya/Motion Builder or other digital content creation tools experience,
Python experience,
Familiarity with animation processing and deployment pipelines.
Employment type
Full-time
Work arrangement
No
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