Live opening · Posted 5 days ago

Game Designer

Parallel · United States (Remote)
Linkedin Yes
You are 5 days behind. JobBeeper subscribers saw this role while it was still new.

At a glance

The key details from the original listing.

Posted 5 days ago
CompanyParallel
LocationUnited States (Remote)
Salary401(k) benefit
Work modeYes
SourceLinkedin
Listed5 days ago

Your early-applicant advantage

Live timing from JobBeeper.

Live data
9 min from Linkedin publishing this role to us finding it
22 min median time from a role going live to a subscriber being told
6 hours subscribers had this role before this page existed
64,567 roles found in the last 24 hours — the newest are not on this site yet
Start your free trial →

About the role

Description supplied by the original job listing.

This job is posted for Smile Break via Parallel
Job Summary
We are seeking a creative and experienced Level Designer to join our team and help shape a top-tier third-person action RPG experience featuring a high-profile licensed IP. This full-time, remote position offers an opportunity to join the Quest Design team, creating memorable gameplay experiences that blend combat and narrative into engaging, highly polished Quests.
You will design and implement Quests from concept through implementation, collaborating closely with Narrative, Game Design, Engineering, Art, Animation, Audio, and Production to deliver compelling gameplay experiences that capture the fantasy of the IP while maintaining strong pacing, readability, and replayability.
Key Responsibilities
Design and implement engaging Quests from concept through implementation, creating memorable gameplay experiences that blend combat, narrative, and objectives.
Author paper designs, gameplay flows, and Quest layouts, iterating through stakeholder feedback before implementation and blockout.
Create and implement reusable gameplay scenarios with varying objectives types that can be leveraged across multiple Quests.
Design and balance Quest structure, including gameplay pacing, encounter sequencing, objective flow, and combat challenge.
Implement and iterate on Quests in Unity using gameplay scripting and data-driven tools, ensuring implementation aligns with design intent.
Collaborate closely with Narrative, Game Design, Art, Engineering, Audio, and Production through regular reviews and cross-discipline handoffs.
Create and maintain clear design documentation and implementation specifications to support efficient development across the team.
Playtest Quests, gameplay systems, and new mechanics, incorporating feedback and verifying that content meets design intent and quality standards.
Requirements
2+ years of experience in Quest Design, Mission Design, Level Design, or Gameplay Design roles in the game industry.
Demonstrated experience designing and implementing gameplay content from concept through implementation.
Proficiency implementing gameplay using Unity or comparable game engines (Unreal), including gameplay scripting and data-driven systems.
Strong understanding of player guidance, gameplay readability, pacing, encounter sequencing, scene composition, layout flow, and overall player experience.
Experience designing and balancing combat encounters, including encounter composition, pacing, enemy placement, challenge, and gameplay flow using playtest feedback and iteration.
Strong written communication and design documentation skills.
Strong problem-solving skills with a deep understanding of player experience, gameplay pacing, readability, and Quest flow.
Strong collaboration skills with the ability to work effectively across other design disciplines.
Ability to work independently while incorporating feedback and collaborating effectively across disciplines.
Nice-to-Have Qualifications
Experience designing Quests or Missions for third-person action games, action RPGs, or narrative-driven gameplay experiences.
Experience creating reusable gameplay scenarios, encounter templates, or modular Quest content that can be leveraged across multiple gameplay experiences.
Strong understanding of data-driven gameplay systems and configuration tools used to drive Quest logic, combat encounters, objectives, and gameplay behaviors.
Experience evaluating new gameplay mechanics and integrating them into existing Quest frameworks while maintaining consistency with overall game design.
Experience collaborating with licensors or working on established IPs.
Familiarity with industry-standard development tools such as Unity, Jira, Confluence, Miro, Git, and Perforce.
Compensation and Benefits:
Salary range: $85,000 - $120,000 USD
Unlimited PTO (used responsibly and subject to business needs)
Medical, dental, and vision coverage
401(k) with company match
Fully remote work
Smile Break is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Employment decisions are made without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, age, or any other legally protected characteristic.
Candidates must be legally authorized to work in the country in which they reside. Visa sponsorship is not currently available for this position.

Work arrangement
Yes

Get JobBeeper Mobile App

Never miss a job opening! Get instant job alerts on your phone.

Subscribers see fresh openings within minutes. Download the JobBeeper App on Google Play to get real-time push notifications and apply before anyone else.

⚡ Instant Push Alerts 🎯 Tailored Filters 🚀 Direct Employer Links
GET IT ON Google Play

More openings worth a look

Recently tracked roles with full details and direct application links.

6 roles
Good roles move before most people even see them. Tell JobBeeper what you want and get fresh matches delivered in minutes.
Start your free trial →
⚡ Get fresh job alerts 📱 Get App