Live opening · Posted 6 days ago

3D Artist

SIMBOTT - Simulation Technology · Mumbai, Maharashtra, India (On-site)
Linkedin No
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At a glance

The key details from the original listing.

Posted 6 days ago
CompanySIMBOTT - Simulation Technology
LocationMumbai, Maharashtra, India (On-site)
Work modeNo
SourceLinkedin
Listed6 days ago

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About the role

Description supplied by the original job listing.

Company: Simbott Technologies LLP
Department: Design & Development
Location: Andheri East, Mumbai
Experience: 2-4 yrs of Experience
Working Days: Monday to Saturday, 6 Days
About the Role
We are seeking a talented and creative 3D Artist to join our team in crafting high-quality 3D assets for interactive and immersive applications, including AR and VR experiences.
Responsibilities
Model high-quality 3D assets (props, environments, stylized or realistic) using Blender.
Texture assets using Substance Painter, Substance Designer, and Photoshop, following industry-standard PBR workflows.
Generate procedural and custom materials using Substance Sampler and Designer.
Optimize 3D assets for performance across AR/VR platforms.
Collaborate closely with the design and development teams to ensure assets meet both visual and technical requirements.
Keep up with the latest trends and techniques in 3D art, AR/VR development, and real-time rendering.
Required Skills
2-4+ years of experience in 3D asset creation, preferably for real-time or immersive platforms.
Strong proficiency in Blender – Modeling, UV unwrapping, low/high-poly workflows is a must.
Substance Painter – Texture baking, material authoring.
Substance Designer – Procedural material creation.
Adobe Photoshop – Detailing, texture maps, and graphic cleanup.
Substance Sampler – Generating surface textures from scans or inputs.
Deep understanding of PBR principles, UV layout best practices, and asset optimization.
Demonstrates focus and ability to manage time effectively.
Nice to have
Experience with Unity 3D, including importing assets, setting up materials, and scene assembly.
Knowledge of ZBrush for high-poly sculpting and baking normal/displacement maps.
Familiarity with AR/VR development pipelines (ARKit, ARCore, Oculus, etc.).
Shader graph or custom material development in Unity.
Animation, rigging, or lighting setup experience.
How to Apply
Interested candidates who can join within 15 days may share their CV to hr@simbott.com Please mention Current CTC, Expected CTC, and Notice Period.

Work arrangement
No

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