Live opening · Posted 5 days ago
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About the role
Description supplied by the original job listing.
Skill: 3D Generalist
Years of Experience Required: 4 to 12 years
Work Location: PAN India Cognizant Location
Education: Must have completed either UG or PG through Fulltime/Regular. Preferably Bachelor’s/Master’s Degree in Media Arts and Animation, Interactive Entertainment, Interactive Technology or related field
The candidate should support the AR/VR/MR experience team as well as the Pre-Rendered Animation team and help us define the next generation of immersive experiences as well as to provide industry standard CGI rendered storytelling. We are looking for a talented and experienced 3D Generalist to join our Content Development team, to take our ideas from concept to final quality experiences.
Required Experience
Specialized in creating photorealistic models, textures, materials, lighting, and rendering for interior, exterior environments, character and props.
Experienced in Maya/3ds Max, V-Ray/Redshift, Unity/Unreal, and Substance Painter
Ability to create clean and organized topology
Ability to Implement various lighting techniques including light mapping, baking and light probes
Ability in converting models into various real-time formats based on client needs. (.obj, gLB, gLTF, FBX…etc).
Experience of traditional and computer 3D animation techniques
Fast turnaround on both hard-surface and organic modeling
Should be able to help in Integrating, assembling and managing scene assets using Maya/ Max and Unity
Accurately translate design concepts into 3D Models/Renderings
Work directly with the Visualization Team to assess and generate 3D models at both photo-real and real-time resolutions
Optimize models for export in our proprietary WebGL system
Participate in template and asset development of 3D content
Assist in developing new standards for modeling, texturing, lighting, and rendering of products within the established workflow
Creating Interactive Assets to work with Unity Coding or Unreal Engine’s Blueprint system
Assist with post-production editing on rendered content and managing render layers in After Effects or Nuke
Ensure production deadlines and quality control are achieved
Take ownership of your work and proactively support the team by offering creative ideas to improve the business and our processes
Tools:
Must Have: Maya, Max, Unity, Substance Painter
Nice to Have: After FX, Premiere, Nuke, Fusion
Work arrangement
Hybrid
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