Live opening · Posted 4 days ago

Environment Artist (VR) – Colors of Our Memories (Profit Share)

Happy Sisyphus Productions · United Kingdom (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 4 days ago
CompanyHappy Sisyphus Productions
LocationUnited Kingdom (Remote)
Work modeYes
SourceLinkedin
Listed4 days ago

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About the role

Description supplied by the original job listing.

Remote | Deferred Payment / Revenue Share
Happy Sisyphus Productions is looking for a passionate Environment Artist, VFX Artist, or a versatile artist capable of covering aspects of both roles to join the development of Colors of Our Memories, an emotional narrative VR experience currently in production for Meta Quest.
This is an opportunity to work on a released-bound indie VR title alongside experienced developers from the film, television, and games industries. While this role is currently offered on a deferred payment / revenue-share basis, it provides valuable hands-on experience shipping a commercial VR project and contributing directly to the game's visual identity. We are aiming to release an MVP in early December so the work will be from now until the end of the year. Then possibly beyond for polish and small DLC.
We welcome applications from experienced artists as well as talented graduates and early-career developers looking to build their portfolios and gain real-world production experience.
About Colors of Our Memories
Colors of Our Memories is a narrative-driven VR experience exploring memory, loss, and hope through a unique visual journey from monochrome worlds into vibrant color. Visual storytelling is at the heart of the project, and we're looking for artists who can help bring that transformation to life.
Environment Artist Responsibilities
Our environment art pipeline is largely established, and we're primarily seeking someone who enjoys optimizing and polishing environments rather than creating large quantities of assets from scratch.
Core Responsibilities
Optimize existing environment assets for standalone VR performance
Reduce draw calls through mesh combining, material optimization, texture atlases, and efficient scene organization
Improve texture efficiency through trim sheets and UV optimization
Identify and resolve performance bottlenecks
Ensure environments maintain visual quality while meeting Quest performance targets
Additional Responsibilities
Create custom environment assets when required
Support scene polish and visual consistency
Collaborate with designers and technical artists to improve overall player experience
Requirements
Experience optimizing environments for real-time games
Understanding of performance constraints on standalone VR platforms
Knowledge of LOD workflows, material optimization, and texture efficiency
Familiarity with Unity workflows
Strong problem-solving and communication skills
Who We're Looking For
We're looking for artists who are:
Passionate about games, immersive storytelling, and VR
Excited to contribute creatively and help shape a project's visual identity
Comfortable working in a collaborative indie development environment
Eager to learn, grow, and take ownership of meaningful features
Whether your strengths lie in environment optimization, VFX, or both, we'd love to hear from you.
Compensation
This position is currently offered on a deferred payment / revenue-share basis, with all core team members participating under the same structure. Details can be discussed with shortlisted candidates.
To Apply
Please send to contact@happy-sisyphus.com:
Your CV / résumé
Portfolio or demo reel
A brief introduction about yourself and your experience with Unity, VR, environment art, VFX, or optimization
We welcome applicants from all backgrounds and experience levels who are excited about helping bring Colors of Our Memories to life.

Work arrangement
Yes

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