Live opening · Posted 3 days ago

Senior Lighting Artist

Piranha Games · British Columbia, Canada (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 3 days ago
CompanyPiranha Games
LocationBritish Columbia, Canada (Remote)
Work modeYes
SourceLinkedin
Listed3 days ago

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About the role

Description supplied by the original job listing.

About Piranha Games
Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com
Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.
Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com
We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.
OVERALL OBJECTIVE AND PURPOSE:
Under the guidance of Art Director, light the various exterior and interior environments; create, maintain and optimize post process effects.
WHY YOU SHOULD WORK WITH PGI
Flexible Schedules & Remote Working Arrangements
People-focused Events & Initiatives
Competitive Compensation
Meaningful, engaging projects
Career growth opportunities
Education & training grants
RESPONSIBLITIES:
Work with the Art Director and Technical Artists to develop and document a variety of lighting schemes, all fitting within the art style.
Work with the texturing team to ensure materials are cohesive and work across all lighting schemes.
Work with the design team to ensure lighting enhances gameplay and storytelling.
Understand advantages and limitations of the technology, and develop strategies for maximizing performance.
Optimize lighting schemes to meet performance specifications.
Develop documentation and tutorials for technical process.
Actively seek out and provide feedback within the lighting scope.
Resolve lighting bugs.
Keep up with the latest industry trends by investigating new techniques.
Be a positive and creative force in the team.
Perform other ad-hoc responsibilities as requested.
REQUIREMENTS:
6 years+ experience in game development, with at least 2 shipped AAA titles on consoles and/or PC.
3 years+ in a Lighting Artist role.
Significant experience with Unreal 6 for game production.
Comprehensive understanding of materials, PBR lighting for games.
Able to present and defend work in a group setting.
Understanding of the technical requirements of real-time content development.
Understanding of game production methodologies.
ADDITIONAL QUALIFICATIONS:
A solid grasp of traditional and digital art styles and techniques.
We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.

Work arrangement
Yes

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