Live opening · Posted 3 days ago
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About the role
Description supplied by the original job listing.
Unity Developer, Visual Novel (Contract)
We're building a narrative-driven visual novel in Unity, releasing on Steam. We're looking for a developer to own the technical side of it, from prototype through release.
What you'd do
Build and maintain the core visual novel systems: dialogue presentation, character staging and expressions, scene transitions, backgrounds, and effects
Integrate a dialogue scripting framework and extend it with custom commands so writers can script scenes without engineering support
Implement interactive sequences that sit inside the narrative, including the UI, input handling, and controller support behind them
Build UI and menus, from in-scene interfaces to settings, accessibility options, and save/load
Handle save systems, checkpoints, and continuity across episodic releases
Set up Steam integration and the build pipeline
Turn written design docs into working features, then debug, optimize, and polish them
Own features end to end and work directly with writers, artists, and designers
What we need
You have shipped a visual novel built in Unity. This is a hard requirement. We need to see it, playable or released. Please do not apply if you haven’t, it’s the first thing we check.
Strong C# and real Unity production experience
Comfortable owning technical decisions independently on a small team
Clear communication and solid debugging instincts
Helpful, not required
Dialogue frameworks (Yarn Spinner, NaniNovel, Ink). Unity audio systems. Steamworks. Localization. Git. AI coding tools.
$20-30/hr, DOE. Between 40-120/hrs a month.
To apply
Resume, portfolio, a link to the Unity visual novel you shipped.
Work arrangement
Yes
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