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3D Character Generalist / Character Technical Artist
Company: Akumu Eclipse Studios
Job Type: Full-Time Work Setup: Remote / Work From Home
Employment Type: 6-Month Probationary
Employment Industry: Video Game Development
Game Engine: Unreal Engine 5
Starting Salary: ₱25,000 per month
Salary Upon Regularization: ₱35,000 per month
Required Experience: Minimum 4 years
About Akumu Eclipse Studios
Akumu Eclipse Studios is an independent game development studio based in the Philippines, dedicated to creating immersive, story-driven gaming experiences.
We are currently developing a psychological horror game focused on atmospheric environments, disturbing creature designs, memorable characters, and immersive storytelling.
As our studio continues to grow, we are looking for talented and passionate individuals who want to contribute to the development of our game and grow alongside our team.
About the Role
We are seeking an experienced 3D Character Generalist / Character Technical Artist to join our game development team.
In this role, you will work closely with our existing Character Artist, Animator, and Developers to create high-quality, realistic, optimized, and game-ready 3D characters for our psychological horror project.
The ideal candidate combines strong artistic abilities with technical expertise and understands the complete character production pipeline, from initial modeling and sculpting to final implementation in Unreal Engine 5.
You will also help our existing Character Artist manage the character production workload, resolve technical challenges, and ensure that all character assets meet our studio's visual and performance standards.
Key Responsibilities
3D Character Modeling and Development
Create high-quality 3D characters, enemies, NPCs, creatures, and other character-related assets based on approved concept art and story requirements.
Produce detailed high-poly models and optimized low-poly versions suitable for real-time gameplay.
Create realistic character anatomy, proportions, silhouettes, clothing, and character details.
Collaborate with our existing Character Artist to distribute character production tasks and maintain visual consistency.
Retopology, Texturing, and Optimization
Perform retopology on extremely high-poly models while preserving essential visual details.
Create clean, animation-friendly topology and efficient UV layouts.
Perform texture baking and develop high-quality PBR materials and textures.
Create and configure appropriate Levels of Detail (LODs).
Optimize character assets for real-time rendering while maintaining visual quality.
Identify and resolve polygon density, topology, texture, and material issues.
Rigging and Animation Preparation
Prepare character models for rigging, skinning, and animation.
Assist with skeleton setup, weight painting, and character rigging when required.
Ensure character topology supports proper deformation and animation.
Work closely with our Animator to identify and resolve clipping, deformation, and skeleton-related issues.
Unreal Engine 5 Implementation
Import, configure, and test character assets in Unreal Engine 5.
Set up character materials, textures, physics assets, skeletons, and LODs.
Troubleshoot character import, rigging, material, and animation compatibility issues.
Collaborate with our Developers to resolve technical character-related problems.
Ensure character assets meet the project's technical and performance requirements.
Team Collaboration and Asset Management
Work closely with Character Artists, Animators, Concept Artists, and Developers.
Participate in production discussions and provide artistic and technical feedback.
Maintain organized source files and follow studio naming conventions and asset-management standards.
Communicate progress, challenges, and technical concerns to the team.
Meet agreed production milestones and deadlines.
Required Qualifications
Minimum of 4 years of relevant experience in 3D character art, character modeling, or technical character art.
Strong proficiency in realistic 3D character modeling and sculpting.
Excellent understanding of anatomy, proportions, silhouettes, and character topology.
Experience with high-poly and low-poly character production workflows.
Strong skills in retopology, UV mapping, texture baking, and PBR texturing.
Experience optimizing characters for real-time game engines.
Working knowledge of character rigging, skinning, skeletons, and animation preparation.
Familiarity with Unreal Engine 5 character pipelines.
Ability to troubleshoot technical issues involving character assets.
Strong communication, problem-solving, and teamwork skills.
Ability to work independently in a remote development environment.
Good command of written and spoken English.
Preferred Software Experience
Experience with some of the following software is preferred:
Blender
ZBrush
Adobe Substance 3D Painter
Autodesk Maya
Marvelous Designer
Unreal Engine 5
Adobe Photoshop or equivalent software
Additional experience with MetaHuman, Control Rig, Unreal Engine skeletons, cloth simulation, hair systems, or character optimization tools is an advantage.
Ideal Candidate
We are particularly interested in someone who is both artistically creative and technically capable.
You should be comfortable receiving highly detailed character models and transforming them into optimized, textured, rig-ready, and game-ready assets.
You should understand the complete character production pipeline:
Modeling / Sculpting → Retopology → UV Mapping → Baking → Texturing → Rigging / Skinning → Optimization → Unreal Engine 5
Experience developing realistic horror creatures, humanoid characters, and complex character designs is highly desirable.
As a growing independent game studio, we value adaptability, initiative, collaboration, and a willingness to take on different responsibilities throughout production.
Portfolio Requirements
Applicants must submit a portfolio demonstrating relevant character production experience, preferably including:
Realistic 3D characters, creatures, enemies, or NPCs.
High-poly sculpts and optimized game-ready models.
Character topology and wireframe examples.
UV mapping, texture baking, and PBR texturing.
Before-and-after character optimization examples.
Rigging, skinning, and animation preparation, if available.
Character implementation in Unreal Engine 5, if available.
Applicants must clearly identify their individual contributions to each project, especially for collaborative work.
Work arrangement
Yes
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