Live opening · Posted 7 hours ago

Unreal Engine Developer (Expression of Interest)

Framestore · London, Greater London, United Kingdom
Recruitee No
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At a glance

The key details from the original listing.

Posted 7 hours ago
CompanyFramestore
LocationLondon, Greater London, United Kingdom
Work modeNo
SkillsC++
SourceRecruitee
Listed7 hours ago

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About the role

Description supplied by the original job listing.

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.
Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
About the role
This is a role within our London-based Immersive team. Reporting to our Lead Game Programmer, you'll have the unique opportunity to build and deliver cutting-edge interactive experiences that blend physical and virtual worlds. You'll be involved across the entire project lifecycle, from rapid prototyping of internal concepts to delivering high-quality products on emerging platforms, AR, VR, real-time animation, and location-based attractions.
This position may also involve occasional international travel to oversee on-site installations and ensure seamless, high-quality guest experiences.
What you’ll do
Own the end-to-end implementation of core interactive mechanics and functionality, taking features from concept through to final deployment.
Write clean, well-documented, optimised, and testable C++ code within established software architectures.
Partner closely with creative and production teams to rapidly prototype experimental features, display solutions, and sensor integrations.
Work alongside QA to profile, debug, and optimise engine performance, ensuring projects hit platform targets and framerates without losing visual quality.
Guide non-technical team members, technical artists, and CG/VFX artists on engine best practices, performance limits, and asset budgets.
Participate in code reviews to share constructive technical feedback and author clean internal technical documentation.

Work arrangement
No

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