Live opening · Posted 13 hours ago
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About the role
Description supplied by the original job listing.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animation Engineer based in Switzerland.
This is a senior technical role focused on the systems, tools, and technology behind high-quality character animation in a major Unity3D game project.
You will work at the intersection of Animation, Technical Art, and Engineering, translating creative requirements into scalable technical solutions.
The role combines animation runtime development with advanced areas such as ECS/DOTS, GPU skinning, shaders, deformation, and performance optimization.
You will collaborate closely with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers in a highly collaborative environment.
You will have significant ownership over technical R&D, taking ideas from early prototypes through to robust, production-ready features.
The position offers the opportunity to influence animation workflows, tooling, architecture, and technical standards across the wider team.
This is an ideal opportunity for an experienced engineer who enjoys solving complex technical challenges while staying closely connected to the creative side of game development.
Employment type
Full-time
Work arrangement
Yes
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