Live opening · Posted 3 days ago

AR Developer | VR Developer | Mixed Reality Engineer

ORION Group MEA · Singapore (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 3 days ago
CompanyORION Group MEA
LocationSingapore (Remote)
Work modeYes
SkillsC++, C#
SourceLinkedin
ListedPosted 3 days ago

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About the role

Description supplied by the original job listing.

Role Description
The AR Developer / VR Developer / Mixed Reality Engineer develops immersive applications that combine interactive digital content with virtual or physical environments. Depending on the assigned specialization, the role involves creating augmented reality experiences, building virtual reality applications, or integrating spatially aware content and interactions into mixed reality systems.
The successful candidate will collaborate with designers, 3D artists, product teams, and engineers to deliver intuitive and reliable experiences. This position also implements tracking and interaction features, tests applications on target devices, and optimizes rendering performance, responsiveness, and user comfort.
Qualifications
Bachelor’s degree in computer science, software engineering, game development, or a related field, or equivalent practical experience.
Relevant experience in AR, VR, mixed reality, real-time 3D development, or interactive application development.
Proficiency in C#, C++, or another programming language relevant to the development platform.
Experience with game engines such as Unity or Unreal Engine.
Understanding of 3D mathematics, coordinate systems, spatial tracking, and real-time rendering.
For AR-focused positions, experience with plane detection, spatial anchors, object placement, and camera-based interactions.
For VR-focused positions, experience with controller input, hand tracking, locomotion, and comfort-focused interaction design.
For mixed reality positions, familiarity with spatial mapping, scene understanding, occlusion, and interactions between physical and digital objects.
Familiarity with relevant XR SDKs, device APIs, and standards such as OpenXR.
Ability to profile and optimize applications for frame rate, latency, memory usage, and device limitations.
Experience with version control, debugging, and testing on target hardware.
Strong problem-solving and communication skills, with the ability to collaborate across technical and creative teams.
A portfolio of immersive applications or prototypes is an advantage.

Work arrangement
Yes

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