Live opening · Posted 2 days ago

Freelance 3D Combat Animator (Fighting Game) | Remote | Contract

CubestaX · Jaipur, Rajasthan, India (On-site)
Linkedin No
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At a glance

The key details from the original listing.

Posted 2 days ago
CompanyCubestaX
LocationJaipur, Rajasthan, India (On-site)
Work modeNo
SourceLinkedin
ListedPosted 2 days ago

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About the role

Description supplied by the original job listing.

Company Description CubestaX is a game development studio that helps startups, game studios, publishers, and brands turn game ideas into playable experiences. The team delivers end-to-end game development across mobile, PC, web, and immersive platforms, covering prototypes, full production, launch, and post-launch support. Services span game development, game art and design, AR/VR/XR experiences, and ongoing live operations and optimization. Based in Jaipur, Rajasthan, India, CubestaX serves clients globally and often works as an extension of client teams on new concepts and existing projects.
Role Description The Freelance 3D Combat Animator (Fighting Game) will be responsible for creating high-quality combat animations for characters and enemies in a fighting game environment. Day-to-day tasks include designing and implementing attack, hit reaction, movement, and combo animations, working with motion capture data, and ensuring smooth transitions and responsive gameplay. The role involves close collaboration with designers, programmers, and artists to refine timing, readability, and impact of combat actions, as well as iterating based on playtesting feedback. This is a full-time, on-site role located in Jaipur, requiring regular coordination with the local team and adherence to project deadlines.
Qualifications
Proficiency in 3D Animation and Animation, with a strong portfolio of combat or action-focused work.
Experience with Rigging for characters and creatures, including setting up efficient, game-ready rigs.
Hands-on expertise in Motion Capture workflows, from capture cleanup to integration into game-ready animations.
Practical experience using Blender or similar 3D tools for animation, rigging, and asset handling.
Understanding of fighting game mechanics, timing, anticipation, and hit feedback.
Ability to collaborate effectively with cross-functional teams and respond constructively to feedback.
Strong organizational and time management skills to handle a full-time production schedule.
Prior experience in game development, especially Unity or Unreal Engine-based pipelines, is an advantage.
Relevant education or training in animation, game art, or a related field is beneficial.

Work arrangement
No

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