Live opening · Posted 2 days ago

Lead UI Technical Artist (Unreal Engine 5)

EPAM Systems · Argentina (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 2 days ago
CompanyEPAM Systems
LocationArgentina (Remote)
Work modeYes
SourceLinkedin
ListedPosted 2 days ago

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About the role

Description supplied by the original job listing.

We are looking for a Lead UI Technical Artist to define the visual systems, materials, and motion language that unify a game UI experience across platforms in Unreal Engine. You will build high-polish, performant UI tech art foundations and mentor UI artists while collaborating closely with UX/UI partners.
Responsibilities
Define the UI tech art systems, materials, and motion language that other UI artists build on
Craft polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools in UE4/5
Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
Design reusable templates, thematics, and principles that guide forward-looking UI production
Plan cross-platform adaptation strategies that balance fidelity and performance targets
Own UI tech art tooling and asset management practices to keep workflows scalable and consistent
Create animated transitions and cinematic camera moves using Sequencer and related tools
Develop material functions and modular systems that enable efficient iteration across UI surfaces
Tune real-time lighting and post-process techniques to support mood, readability, and clarity
Implement hover states, micro-interactions, and motion details that improve UI feel
Profile and optimize shaders, textures, and VFX to meet performance budgets
Collaborate with UX and visual design partners to translate intent into shippable technical execution
Mentor UI artists and visual designers through reviews, guidance, and best practices
Requirements
5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
5+ years of hands-on Unreal Engine experience with UE5 Material Editor and Niagara
5+ years of experience building UI motion and transitions using Sequencer or similar tools
5+ years of experience creating real-time VFX, materials, and optimized shaders for interactive UI
Proven leadership experience mentoring UI artists and visual designers
Strong project ownership skills for defining templates, principles, and reusable tech art systems
Expert knowledge of Level Sequencer and cinematic camera tools
Advanced material systems skills including material functions and shader logic
Advanced UV math skills for procedural and optimized UI material workflows
Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
Strong performance optimization skills including profiling and texture/material optimization
Strong collaboration skills to elevate established UX and visual designs with technical polish
Comfort with ambiguity and exploratory iteration to find the right feel per screen or moment
Upper-Intermediate English proficiency (B2) for daily collaboration with clients and stakeholders
Nice to have
Experience building reusable or modular VFX and material systems across large UI surfaces
Background in cinematics, trailer work, or environmental mood and lighting design
Familiarity with how UMG logic interacts with material and VFX systems
Experience applying AI assistants to accelerate iteration, troubleshooting, or documentation workflows
Gaming industry experience with large-scale UI front-end pipelines
We offer
International projects with top brands
Work with global teams of highly skilled, diverse peers
Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certification courses
Unlimited access to the LinkedIn Learning library and 22,000+ courses
Global career opportunities
Volunteer and community involvement opportunities
EPAM Employee Groups
Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn

Work arrangement
Yes

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