Live opening · Posted 2 days ago

UI Technical Designer (Unreal Engine 5)

EPAM Systems · Mexico (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 2 days ago
CompanyEPAM Systems
LocationMexico (Remote)
Work modeYes
SkillsFigma
SourceLinkedin
ListedPosted 2 days ago

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About the role

Description supplied by the original job listing.

EPAM is a leading global provider of digital platform engineering and development services. We are committed to having a positive impact on our customers, our employees, and our communities. We embrace a dynamic and inclusive culture. Here you will collaborate with multi-national teams, contribute to a myriad of innovative projects that deliver the most creative and cutting-edge solutions, and have an opportunity to continuously learn and grow. No matter where you are located, you will join a dedicated, creative, and diverse community that will help you discover your fullest potential.
We are seeking a UI Technical Designer to help translate UX/visual direction into implementable UI specifications and prototypes for Unreal Engine. In this role, you'll work between design and engineering, contributing to flows, interaction behavior, navigation rules, and component standards that ship across platforms and input methods.
Responsibilities
Contribute to UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs
Help build and maintain a UI component system (patterns, components, variants, states) that supports consistent implementation
Document behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and common edge cases
Collaborate regularly with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine
Support iteration and polish: review implementations, provide feedback, and adjust designs based on technical constraints and playtest/QA findings
Requirements
Solid UI/UX foundation with 2+ years of experience working on digital products or game UI
Confident proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)
Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria
Basic understanding of Unreal UI constraints and workflows
Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations) sufficient to design with engine realities in mind
Awareness of focus-based navigation and multi-input requirements (controller + keyboard/mouse)
Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations
Proficiency in English at an Upper-Intermediate level (B2) or higher
Nice to have
Exposure to UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns)
Awareness of localization-aware design (string expansion, truncation rules, dynamic layouts)
Understanding of accessibility/readability considerations (contrast, font sizing, couch-distance UI)
Experience working on live products with regular iteration and releases
We offer
International projects with top brands
Work with global teams of highly skilled, diverse peers
Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certification courses
Unlimited access to the LinkedIn Learning library and 22,000+ courses
Global career opportunities
Volunteer and community involvement opportunities
EPAM Employee Groups
Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
EPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.

Work arrangement
Yes

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