Live opening · Posted 1 day ago
At a glance
The key details from the original listing.
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About the role
Description supplied by the original job listing.
** Requires "GAME UI Designer" Experience.
Quick Note About Compensation
This role works on a revenue-share basis, not a fixed monthly salary.
We are a small but growing studio and tech company building PC games. Our collaboration model is intentionally simple and transparent:
You manage and structure real projects
Products (Games) go live
You receive your pre-agreed share of the generated revenue
This is not a co-founder role and not an equity offer.
It is a straightforward collaboration model for professionals who prefer impact and ownership over corporate hierarchy.
If this approach aligns with you, please continue reading.
About Us
We are TINK TEAM LTD, a UK-based technology company operating across two domains:
Independent PC game development for the Steam platform
Our studio is currently running:
6 x PC game projects in parallel, focused on 3D gameplay, cinematic presentation, and modern Unity workflows
As we scale both sides of the business, we are looking for a strong, reliable Project Manager who can bring structure, prioritization, and delivery discipline across mixed technical and creative teams.
Role Overview
We are seeking a Mid–Senior Project Manager who can work remotely and part-time, overseeing:
Unity-based PC game development pipelines
Multiple teams working in parallel across 6 game projects
The role adapts based on experience:
Mid-Level PM: Execution-focused, sprint tracking, coordination
Senior PM: Delivery ownership, roadmap planning, risk and dependency management across products
This is a hands-on delivery role, not a ceremonial PM position.
Key Responsibilities
Core Responsibilities (All Levels)
Project Planning & Execution
Break down features into actionable tasks
Maintain sprint boards and roadmaps (Notion, Jira, Trello, etc.)
Cross-Team Coordination
Align developers, designers, artists, and stakeholders
Ensure clear ownership and deadlines
Multi-Project Tracking
Monitor progress across 2 game projects
Keep priorities realistic and visible
Communication & Reporting
Clear status updates
Identify blockers early and drive resolution
Delivery Focus
Push projects toward release-ready Steam-ready game builds
Level-Specific Scope
Mid-Level Project Manager
Manage sprint execution and task flow
Ensure day-to-day progress and follow-ups
Support documentation and internal planning
Senior Project Manager
Own roadmaps for game pipelines
Balance scope, speed, and quality across multiple products
Manage risks, dependencies, and resource allocation
Create clarity in a fast-moving, indie-scale environment
Required Qualifications
Mid-Level
2–4 years of experience in project coordination (software, or game development)
Familiarity with Agile / sprint-based workflows
Strong organizational and communication skills
Basic understanding of:
Game development pipelines (Unity knowledge is a plus)
Senior-Level
5+ years of professional Project Management experience
Experience delivering live shipped games
Strong planning, prioritization, and risk management skills
Comfortable managing multiple parallel projects
Calm, structured leadership style (no micromanagement)
How to Apply
If you enjoy bringing structure to complex systems, working across both technical creative game teams, and shipping real products, we’d like to hear from you.
Please contact us via WhatsApp with:
A short summary of your experience
CV or LinkedIn profile
Your weekly availability
Contact (WhatsApp):
📱 +44 7356 039670
Work arrangement
Yes
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