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Environment Concept Artist Intern — Project M
Remote · Unpaid internship · 3 months · 32 hours per week
About Project M
Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter project. We are developing its world, story and visual identity, including landscapes, human settlements, alien architecture and environments shaped by conflict.
We are looking for an Environment Concept Artist Intern to explore how these places could look and feel. You will work directly with the founder, receiving creative briefs, direction and feedback.
About the internship
This is a focused concept-art internship for a student or developing artist who wants to practise environment design through research, experimentation and revision.
Your initial project will explore one location: gathering references, developing several rough visual directions, and refining a selected direction through feedback. The focus is on learning and visual exploration, with manageable assignments.
What you will work on
Research references for landscapes, architecture, materials, lighting and atmosphere.
Create mood boards, thumbnail sketches and composition studies.
Explore different interpretations of a location through rough sketches and colour studies.
Develop selected ideas into clearer environment concepts.
Show how buildings, terrain and other environmental elements communicate the location’s history and inhabitants.
Add supporting sketches and annotations explaining shapes, scale and materials.
Present your ideas, discuss feedback and revise your work.
Organise your references, working files and design notes.
Learning objectives
During the internship, you will practise translating a creative brief into environment concepts, exploring alternatives, developing a consistent visual language and communicating design decisions.
A learning plan and review schedule will be agreed before the internship begins. Creative direction and feedback will be provided by the founder.
What we are looking for
A portfolio containing environment artwork, landscape studies or architectural concepts. Coursework and personal projects are welcome.
Basic understanding of perspective, composition, colour, lighting and scale.
Familiarity with a digital art tool such as Photoshop, Krita, Procreate or an equivalent.
Interest in science-fiction worlds, imaginative architecture and environmental storytelling.
Willingness to explore alternatives and improve work through feedback.
Clear communication in English and the ability to organise your work remotely.
Previous studio experience is not required. Basic Blender or other 3D sketching skills are helpful but optional; this role focuses on concept art.
Practical details
Duration: three months.
Commitment: 32 hours per week.
Location: remote.
Compensation: unpaid; no salary or stipend.
Start date and working schedule: agreed before starting.
There is no guarantee of paid employment following the internship.
How to apply
Please submit your CV, a portfolio link and a short introduction explaining your interest in Mankind and environment design. Include your country of work, time zone, availability and any academic internship requirements.
Where possible, show sketches and iterations alongside finished artwork so we can understand your design process.
Work arrangement
Yes
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