Live opening · Posted 7 hours ago
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About the role
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CD PROJEKT RED is looking for an experienced Senior Level Designer to join our team to work on Cyberpunk 2, the follow-up to Cyberpunk 2077! Help us bring our vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences higher!
You will be responsible for pitching, planning, and building location blockouts with a focus on melding narrative with compelling and multifaceted gameplay. A Senior Level Designer will be working in editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world while collaborating across departments to create balancing and memorable encounters that will thrill our players.
Daily Responsibilities
Designing, prototyping, iterating on and polishing in-game levels, primarily on level geometry, but including enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
Crafting spaces where gameplay flow and visual composition form memorable experiences.
Developing and working creatively within predefined level metrics.
Working closely with the Lead Level Designer and other team members to ensure created levels contribute to and enhance both the gameplay and the game narrative.
Working with your lead to grow and mentor less experienced members of the Level Design team throughout the game’s development.
Proactively engaging in the exchange of feedback and ideas across multiple disciplines.
At least 7 years’ experience as a Level Designer or in a similar role.
Experience with Unreal Engine, and/or other 3D packages.
Deep knowledge of contemporary Action/RPG titles and broader visual arts, including cinema and architecture, to serve as reference points for developing and articulating original concepts.
Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
Proactive problem-solving skills and an ability to effectively communicate solutions, while driving topics independently.
Ability to create map layouts on all stages, from simple drawings to fully functional levels in at least one of the existing game engines.
Ability to use all elements of the game world, including level geometry, props, texturing, lighting, sound and VFX to craft unique player experiences.
Thoughtfully considers varying perspectives when problem solving and has a base understanding of other discipline’s priorities outside of level design.
Excellent communication skills & proven ability to work within a team.
Employment type
Full-time
Work arrangement
Hybrid
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