Live opening · Posted 2 days ago
At a glance
The key details from the original listing.
About the role
Description supplied by the original job listing.
I. KEY JOB DUTIES
Plan and develop mobile game projects on the Cocos platform (Cocos2d-x or Cocos Creator).
Meet with the design team to discuss game ideas and specifications, then implement new features based on the game design plans and give technical feedback.
Work closely with Game Artists to bring art, Spine animations, and UI into the game efficiently.
Define the technical strategy, architecture, and development pipeline for game projects.
Write efficient, reusable, and reliable code (C++ for Cocos2d-x, TypeScript/JavaScript for Cocos Creator).
Ensure performance, quality, and responsiveness on iOS and Android; find and fix bottlenecks, bugs, memory leaks, and code errors in a timely manner.
Build and maintain native bridges (JNI for Android, Objective-C/C++ for iOS) and integrate third-party SDKs.
Build game patches, hot updates, and live-update flows.
Mentor junior developers and review code to keep engineering practices high.
Write unit tests for critical game logic.
Use AI-assisted development tools to improve productivity and review their output critically.
II. EDUCATIONAL REQUIREMENTS / SKILLS / ABILITIES
Bachelor's degree in Computer Science, Computer Engineering, or a related field, or equivalent experience.
4+ years in mobile game development, including 3+ years of deep experience with Cocos (Cocos2d-x or Cocos Creator).
Full-cycle experience shipping games to the App Store and Google Play.
Proficiency in C++ (Cocos2d-x) or TypeScript/JavaScript (Cocos Creator).
Solid knowledge of 2D rendering pipelines, textures, Spine animations, and GUI implementation.
Optimization skills: memory management (including reference counting), memory-leak tracking, draw calls, and asset size.
Experience building native bridges (JNI for Android, Objective-C/C++ for iOS).
Proven experience integrating mobile SDKs (Ads, Analytics, IAP, Social Login).
Familiarity with Git and build tools (CMake, Gradle, Xcode).
Strong understanding of Scrum/Agile.
Good English reading and writing for collaboration in an international environment.
Strong critical thinking, architectural design, troubleshooting, and attention to detail.
Ability to use AI tools (e.g., ChatGPT, GitHub Copilot) effectively and to evaluate and adapt AI-generated solutions.
Nice to have
Experience with hot update and live-update pipelines.
Experience with automated testing and unit-test frameworks.
Experience with SVN or Perforce.
Experience mentoring junior developers and leading code reviews.
Open-mindedness and a willingness to learn new technologies.
Familiarity with Unity or Unreal Engine is a plus.
III. WHY YOU’LL LOVE WORKING HERE
Great facility to work in. You will have a MacBook and extra high-definition screens
Premium health insurance package and annual medical check-up
Sponsorship for training courses
Interesting activities: gym/fitness club at work, English club, corporate social responsibility events...
Attractive signing bonus for important positions
With regular discussions with the CEO, founders, and executives of the company, you will have a lot of opportunities to learn from experts in their fields
Annual bonus and project bonus
International opportunities to expose and grow
At least one abroad travels every year. We often send our elites to international conferences like GDC, WWDC, Google I/O... to update on the latest technology
Full labor insurance (social, health, unemployment)
Annual leave 12 days / sick leave 2 days / remote work 12 days
Free food & drinks, kitchen at work, PlayStation after work
Friday evening party, happy hour, team activities, and awesome parties…
IV. FURTHER INFORMATION
Working hours: Monday to Friday (8:30 -18:00)
Working location: Olympus Building, 40A Lam Son Street, Tan Son Hoa Ward, Ho Chi Minh City (formerly Ward 2, Tan Binh District).
Employment type
Full-Time
Work arrangement
No
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