Live opening · Posted 1 day ago
At a glance
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About the role
Description supplied by the original job listing.
Unreal Engine Lighting Artist
About Zoic
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.
Are you looking for your next creative and technical challenge? Come join our team!
Why Join Zoic?
We are an Artist owned and operated VFX studio
We love what we do and always stay curious about new technology and techniques
We respect work/life balance in a hectic industry
We work with a team from all walks of life and backgrounds
Overview
Currently we are seeking an Unreal Engine Lighting Artist to work with our Real Time Team with a focus on virtual production.
The Unreal Lighting Artist is responsible for the creation and execution of Lighting and Shader content required in the delivery of previsualization, post-visualization and final pixel as per the direction of the Department Supervisors, Leads, Creative Director, and the client. This position requires a strong understanding of all aspects and components of photo-real and real time lighting and look development and the ability to anticipate and plan to achieve the visual and production execution goals of the show.
Technical Skills/Qualifications
3+ years of Unreal Engine Lighting experience
Experience creating and designing lighting for different scenes and environments
Experience with Unreal lighting techniques and solutions
Understanding of photo-real, real-world lighting and the ability to match live action footage lighting information
Good understanding of GPU Lightmass and dynamic vs baked lighting
Ability to use, setup and trouble-shoot Unreal Lumen Lighting techniques
Ability to use Light to create mood and atmosphere based on artistic direction
Excellent understanding of color, materials, mood, space and the properties of light
Experience optimizing shots for rendering
Proficiency with Unreal Blueprints and shaders and how they work to enhance the overall lighting look of assets, environments and characters
Virtual production content creation is a plus
Experience with Maya is a plus
Experience with asset ingest, scene setup, optimization, and validation of look and performance of scenes
Experience developing games, applications, or VR/AR experiences using Unreal Engine
Experience with either C# or C++ a plus!
Ability to work efficiently from home / remotely within a structured team environment
Other Requirements
Self-motivated, proactive and able to utilize allotted time efficiently
Highly experienced in working as part of a development team
Excellent communication skills in English; both written and verbal
Problem solving skills, self-starter, adapt to production changes are required skills
Up-to-date reel showcasing required skill set
Additional Information
British Columbia Employees Pay Range: $40 - $60 per hour (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
Candidates are preferred to be located in British Columbia. At the moment this is a remote (work from home) position
Zoic does not cover relocation costs
All remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned
Due to the sheer volume of applications we receive, we regret that only those selected to interview will be contacted
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