Live opening · Posted 1 day ago

Part-Time Senior Game Designer / Creative Director

Westvindh · India (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 1 day ago
CompanyWestvindh
LocationIndia (Remote)
Work modeYes
SourceLinkedin
ListedPosted 1 day ago

About the role

Description supplied by the original job listing.

Remote | Part-Time | Preschool Mobile Games
I am an indie game developer based in India, developing Unity mobile games for Android, primarily targeting the US market.
My main focus is preschool games for children aged approximately 2–5 years.
I am looking for a senior game designer / creative director / game product designer to work with me on a part-time, ongoing basis.
This is NOT a Unity developer role
I already have development capability.
I am specifically looking for someone who can help me answer:
"What makes a preschool game commercially successful, and how do we make our games significantly better?"
My games are functional and reasonably polished, but I feel they are not yet at the level of successful commercial games in terms of gameplay, engagement, replayability, polish and overall product quality.
I previously worked with a game designer, but the results were not strong enough. I am therefore looking for someone with significantly more practical experience.
What you would do
You would work with me on an ongoing basis to:
Review existing games and identify their weaknesses
Improve core gameplay loops
Develop and evaluate new game concepts
Review prototypes before significant development
Improve FTUE/onboarding
Improve engagement and replayability
Design progression and reward systems
Improve game feel and child interaction
Advise on UI/UX for ages 2–5
Review art direction and overall polish
Analyze successful competing preschool games
Help determine which concepts are worth developing
Analyze retention and player behavior when data is available
Help establish a repeatable game-development formula
Eventually develop variations/sequels around successful concepts
I want someone who can tell me what not to build, not just someone who can create a design document.
A major objective
I am trying to move from:
"Let's make another children's game."
to:
"Let's discover a repeatable preschool game formula that can produce multiple successful games."
I am particularly interested in people who understand how successful mobile studios build repeatable game concepts, characters, gameplay systems and franchises.
Ideal candidate
You should have:
5+ years of professional game-design/product experience
Strong mobile-game experience
Experience with casual games and/or children's games
Strong understanding of player engagement and retention
Experience designing for young children is highly preferred
Experience with the US market is highly preferred
Experience shipping commercially successful games
Strong understanding of mobile UX
Ability to analyze a game critically and explain why something works or doesn't work
Preschool experience is strongly preferred
Experience with games/apps for approximately ages 2–6 would be a major advantage.
However, I would also consider an excellent senior mobile game designer who has strong casual-game experience and can demonstrate a deep understanding of children's game design.
Most important qualification
Please provide 2–3 commercially released games you personally worked on.
For each game, please explain:
Your role
What you personally designed
Approximate downloads/users, if available
Whether you were involved in the product/gameplay decisions
What you learned from the game's performance
I am much more interested in actual shipped games and results than certificates or generic game-design experience.
Working arrangement
Remote
Part-time
Initially approximately 10–15 hours per week
Long-term engagement preferred
Flexible schedule, with some overlap for video calls
Hourly or monthly arrangement can be discussed
Initial paid trial/project before committing to a longer engagement

Work arrangement
Yes

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