Live opening · Posted 20 hours ago

VFX Game Artist

TINK TEAM LTD. · United Kingdom (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 20 hours ago
CompanyTINK TEAM LTD.
LocationUnited Kingdom (Remote)
Work modeYes
SourceLinkedin
ListedPosted 20 hours ago

About the role

Description supplied by the original job listing.

PC / Steam / Unity / Part-time, Remote
About the Role
TINK TEAM LTD is a UK-based independent game studio developing three PC games for Steam. We are looking for a 3D VFX Game Artist to create and integrate game-ready character animation, rigging, and real-time visual effects.This is a revenue-share position rather than a monthly salaried role. You will receive an agreed percentage of the game’s revenue after commercial release.
Quick Note About Compensation
This role is offered on a revenue-share basis rather than a monthly salary.We are a new independent game studio currently developing three PC games for Steam, and we use a simple and transparent collaboration model:You contribute to the project → The game launches → You receive your agreed share of the game’s revenue.This is not a co-founder position and does not involve a large equity stake. It is a straightforward revenue-share collaboration for experienced developers who enjoy building games with a small, dedicated team and want to contribute directly to commercially released Steam titles.If this model works for you, we’d be happy to hear from you.
Key Responsibilities
Create game-ready rigs for characters, creatures, enemies, and bosses.
Handle skinning, weight painting, and deformation quality.
Produce gameplay animations, including movement, attacks, skills, reactions, and deaths.
Prepare and integrate animation assets into Unity.
Create real-time VFX for attacks, impacts, projectiles, abilities, telegraphs, and environmental effects.
Coordinate animation timing and VFX to improve gameplay clarity and impact.
Establish reusable animation, rigging, export, and naming workflows.
Collaborate with artists, developers, designers, and producers.
Review work and support less experienced artists when needed.
Requirements
Strong professional experience in game rigging and gameplay animation.
Solid knowledge of FK/IK systems, skinning, weight painting, and animation polish.
Experience preparing animation assets for Unity.
Strong understanding of timing, anticipation, silhouette, impact, and combat readability.
Experience with Unity Particle Systems, VFX Graph, Shader Graph, or similar tools.
Ability to deliver clean, organized, and reusable project files.
Comfortable working remotely within a structured production pipeline.
Nice to Have
Experience with stylized games, action games, roguelites, survival games, or co-op titles.
Creature, enemy, or boss animation experience.
Familiarity with Unity Animator Controllers and gameplay-driven animation systems.
Experience with Blender, Maya, 3ds Max, or equivalent tools.
How to Apply
Please contact us via WhatsApp with your portfolio, relevant experience, and preferred availability.
WhatsApp: +44 7356 039670

Work arrangement
Yes

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