Live opening · Posted 14 hours ago

Game Director

ARRISE · Global remote, Malta
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At a glance

The key details from the original listing.

Posted 14 hours ago
CompanyARRISE
LocationGlobal remote, Malta
SourceJobvite
ListedPosted 14 hours ago

About the role

Description supplied by the original job listing.

ABOUT US
ARRISE sets the benchmark for service delivery and excellence in the iGaming industry. Playing a key role in the success of its clients, ARRISE helps to deliver exceptional gaming experiences to millions of players worldwide.
Maintaining that momentum and continuing to deliver an exceptional player experience means that we’ve had to keep growing the team. Headquartered in Gibraltar, our global team is now 10,000+ strong and spans offices in Canada, India, the Isle of Man, Latvia, Malta, Romania, Serbia, Bulgaria, and the UAE.
ROLE OVERVIEW
Our award-winning team of game creators are looking to grow so that we can release even more transformative experiences to the millions of players that enjoy our games every day. Experienced industry veterans will understand that producing blockbuster titles is no easy feat, requiring an obsessive eye for every detail including the game design, mathematics, and artwork.
That’s where you would come in: we’re looking for a superstar game director who can work with our team to take game concepts, breathe life into them, and help turn them into hits.
If you’re able to expertly communicate your vision, guide game production from start to finish, inspire top design, production and development personnel, and work tireless to build games in service of entertaining our players, you’ll fit right in.
ROLE RESPONSIBILITIES
Core Responsibilities
Work closely with the game production team to help define, conceptualise and iterate new game visions. This will include participating in design reviews, team meetings, and brainstorming sessions.
Lead new games from start to finish. This will be particularly heavy on the conceptual development at the beginning and requires a full blueprint for the game theme, narrative, animations, sequencing, structuring, and production.
Present concepts clearly, concisely, and effectively to the team and to stakeholders.
Execute upon concepts and established visions for games. This means working with the game art director (and game art team) to define the creative vision and ensure that media assets are delivered, game producer and development team to ensure they understand the sequencing and flow of the game (down to the fine details of each animation) and what to build, sound designers for scoring and sound effects, and anyone else who may be part of the overall game development process that contributes to delivering a polished hit.
Prepare tidy, thoughtful, and well-structured specifications for games and supervise their implementation to ensure they are delivered according to the original vision.
Provide quality control over design outputs and production.
Assist the teams with questions about the game direction and to help guide the specifications.
Adjust designs based on feedback from stakeholders or from broader technical challenges, constraints, or limitations that may arise during the production process.
Feedback on other proposed designs and requirements within the team, particularly in cases where it may affect the dependencies and connected interaction design.
You will be playtesting your games like crazy: prepare to mark your own homework and ensure that all the details in your direction have been (a) implemented according to your vision and (b) play as well as you thought they would. You need to make sure that all the visuals, graphics, animations, micro-animations, flow, music, and SFX click together in a way that will resonate with the player.
Strategic Responsibilities
Define and evolve our game direction to weave consistence and game familiarity throughout our universe of titles (where you are involved) while still giving us enough flexibility to try new things.
Discover how to incorporate elements of our branding into games or how our game direction style can become an intrinsic element of our corporate branding strategy.
Thoughtfully consider how games fit into the broader design language of the business and how an individual game’s direction may extend to sequels or series, particularly premier titles.
Develop creative concepts that meet the business objectives of the organization and that advance our brand and proposition strategy.
Understand what our competitors are doing differently and to help us identify elements that we may want to incorporate.
Work to streamline our game production pipeline to reliably deliver high-quality, fully polished games at pace.
Evaluate technologies that can help augment our game direction pipelines.
Keep an eye on broader design trends and tools, especially within the gaming and entertainment spaces, to ensure that we are keeping up with best design practices and exceeding customer expectations.
Provide thoughtful, considered feedback on the overall roadmap and design strategy.
ROLE REQUIREMENTS
Education, Qualifications, and Background

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