Live opening · Posted 20 hours ago

Senior Game Designer (Full Time - Remote)

The Collective Ace GmbH · Istanbul, Turkey
Bamboohr Yes Full-Time
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At a glance

The key details from the original listing.

Posted 20 hours ago
CompanyThe Collective Ace GmbH
LocationIstanbul, Turkey
Job typeFull-Time
Work modeYes
SkillsPython, C#, Figma
SourceBamboohr
ListedPosted 20 hours ago

About the role

Description supplied by the original job listing.

The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:
Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
Balance progression curves, difficulty scaling, and reward structures for mobile sessions
Create clear design documentation, flowcharts, wireframes, and system specifications
Prototype mechanics (paper or in-engine) to validate design hypotheses
Collaborate with Engineering and Art to implement and polish features
Partner with LiveOps and Analytics to define KPIs and design A/B tests
Analyze player data and feedback to optimize mechanics, economy, and monetization
Support QA with scenario testing and balance validation
Mentor junior designers through design reviews, feedback sessions, and documentation standards
Lead design discussions and advocate for player-first solutions across disciplines
Drive design quality and consistency across features, establishing best practices for the team
What We Offer:
Global team of industry veterans from leading gaming and tech companies
High-impact projects where your decisions shape the player experience
Flexible hours and fully remote work environment
Competitive compensation with clear growth path
Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements:
5+ years of game design experience with at least one shipped title
Strong understanding of strategy/RPG game economies, progression systems, and meta-loops
Experience with live-service games (events, seasons, retention mechanics)
Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
Familiarity with F2P monetization and game economies
Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration
Excellent communication skills with ability to document complex systems clearly
Proven ability to mentor team members and elevate design quality
Experience leading feature development from concept to launch
Preferred - Mobile game design background
Strongly Preferred –
Experience with strategy, 4X, or grand strategy title
Nice to Have:
Basic scripting/prototyping skills (Lua, Python, C#, or similar)
Hands-on Unity experience
Active engagement with player communities
Previous experience managing or leading small design teams

Employment type
Full-Time

Work arrangement
Yes

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