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J3-UE5微恐射击-战斗策划(角色技能方向)
Tencent · Shenzhen, China
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1.负责项目职业技能的设计,涵盖技能功能效果定义、第一人称与第三人称动作及特效设计、基础与成长数值设定;
2.基于现有战术射击技能框架,构建适应非对称对抗玩法的职业技能框架并推动落地;
3.围绕职业核心定位,设计技能构筑系统与配套天赋、装备联动方案;
4.设定清晰的单局数据指标,验证职业技能实战作用,并基于复盘数据持续优化机制与数值;
5.协同美术、程序团队推进技能从设计到上线全流程,保障体验质量。
Experience
> 3 years of working experience
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