Live opening · Posted 13 hours ago
At a glance
The key details from the original listing.
About the role
Description supplied by the original job listing.
CD PROJEKT RED is seeking an ambitious, highly skilled Senior Systems Designer to join the growing team onsite in our Boston Hub! You will contribute to fulfilling the game vision through owning game systems that span many aspects of the game. If you enjoy solving complex design challenges, collaborating with others, and creating memorable role-playing experiences, then this position is for you! The person in this role will report to the Lead Systems Designer.
Responsibilities
Work closely with the Lead Systems Designer, Design Director, and other disciplines to deliver engaging game systems.
Design, implement, and manage game and world systems such as crowd, population management, economy, items, and many more.
Ensure that designs are clear with thorough documentation, collaborative meetings, and effective communication across the team.
Act as a subject matter expert, championing systems design by sharing knowledge with the rest of the team.
Work with your lead to grow and mentor less experienced members of the design team.
Proactively engage in the exchange of feedback and ideas across multiple disciplines.
5+ years experience contributing to a shipped game, ideally on a large-scale production.
Proven success in creating compelling, innovative game systems in role-playing games.
Proficiency in developing systemic game features that bring tremendous value to both the game and the project.
Passion for game systems design and the benefits of effectively sharing knowledge with other team members.
Thrive during times of rapid iteration through adaptability and strong problem-solving abilities.
Ability to assess developer workflows and tools in order to improve implementation experience and efficiency.
Excellent communication and interpersonal skills, with the ability to articulate design ideas and concepts clearly.
Passion for video games and curiosity about evolving industry trends, including new game genres, innovative design approaches, and audio-visual techniques.
Nice to Haves
Experience working in Unreal Engine 4 or 5.
Familiarity with role-playing games and a deep understanding of player expectations in the genre.
Additional experience with designing and utilizing gameplay related systems.
Employment type
Full-time
Work arrangement
No
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