Live opening · Posted 5 days ago

Technical Artist, Environment Intern [Spring 2027]

Crystal Dynamics · Remote/Flexible - United States
Greenhouse
JobBeeper subscribers received an alert for this role.

At a glance

The key details from the original listing.

Posted 5 days ago
CompanyCrystal Dynamics
LocationRemote/Flexible - United States
SourceGreenhouse
ListedPosted 5 days ago

About the role

Description supplied by the original job listing.

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.
Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.
Join us and help shape an amazing studio culture, where we’re building award-winning franchises like Tomb Raider and more!
Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!
Eligibility Criteria:
Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at our studio in San Carlos, CA for onboarding.
Legal eligibility to work in the United States.
Submission of a complete application that includes a resume, cover letter, and a link to your portfolio or GitHub.
What You Will Gain:
Practical Project Involvement: Contribute to active game development efforts while learning production scope, workflows, and the advanced tools used across modern AAA pipelines.
Professional Mentorship: Receive guidance from experienced professionals with deep industry knowledge.
Skill Development: Expand your skill set, establishing a solid foundation for your professional journey.
Team Collaboration: Work alongside our dedicated onsite and remote teams including fellow interns, building valuable professional relationships within the gaming industry.
What You Will Do:
Acquire essential skills using industry-standard tools, software and scripting languages such as Unreal Engine, Maya and Python, with an emphasis on environment-focused workflows.
Participate in the technical art tools and pipeline workflow on a small, mentored project, moving from proposal and prot

Your early-applicant advantage

Live timing from JobBeeper.

Live data
12 min from Greenhouse publishing this role to us finding it
7 min median time from a role going live to a subscriber being told
6 hours subscribers had this role before this page existed
70,440 roles found in the last 24 hours — the newest are not on this site yet
See available plans →

More openings worth a look

Recently tracked roles with full details and direct application links.

6 roles
Good roles move before most people even see them. Tell JobBeeper what you want and get fresh matches delivered in minutes.
Create free account →
⚡ Get fresh job alerts 📱 Get App