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次世代UE5战术射击端游-资深动画设计

Tencent · Shenzhen, China
Own > 5 years of working experience

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The key details from the original listing.

Posting date unavailable
CompanyTencent
LocationShenzhen, China
Experience> 5 years of working experience
SourceOwn
ListedPosting date unavailable

About the role

Description supplied by the original job listing.

1.​​全流程动画设计与实现​​;TPP/FPP的枪械、近战武器、道具、击败、战术动画,手Key动画与动捕融合​​,完成从原型设计到UE引擎落地的全流程制作,包括设计、动捕、制作、功能推进、效果联调。设计​​多层动画叠加逻辑​​(如上下半身分离、叠加战斗等),处理动态环境交互动画;
2.角色与叙事动画设计​​;通过​​动作​​塑造角色性格,设计符合角色/武器类型的差异化动作(敌人、AI角色、NPC角色);
3.主导​​过场动画镜头节奏​​与叙事表达,通过非语言交互(NPC手势、微表情)传递任务线索,增强玩家沉浸感;
4.技术攻坚与团队协作​​;与程序团队合作开发​​程序化动画逻辑​​(如动态步幅调整、物理引擎整合),优化动画资源性能(压缩关键帧、LOD适配);
5.管理外包团队,制定动画交付标准(命名规范、帧率要求),搭建​​模块化动画库​​提升量产效率;
6.指导初级动画师,建立团队知识库,解决动画穿模、过渡卡顿等技术问题。

Experience
> 5 years of working experience

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