Live opening · Posted 8 hours ago
At a glance
The key details from the original listing.
About the role
Description supplied by the original job listing.
CD PROJEKT RED is seeking an ambitious, highly skilled Senior Technical Designer to join the growing Cyberpunk 2 team in North America. You will contribute to achieving the vision of the project through identifying friction points and unblocking workflows for all design disciplines. If you would describe yourself as technically savvy, collaborative, and passionate about game development, game design, and role-playing games, then this position is for you!
The person in this role will report to the Lead Systems Designer. For US hires, this role may be performed in a hybrid capacity from our Boston Hub, with relocation assistance available. Alternatively, this role may be performed remotely within the continental US or Canada.
Responsibilities
Work closely with our Lead Systems Designer and our Engineering Leads to identify and help to resolve developmental friction points for designers.
Collaboratively design and work closely with engineering on workflows and designer authorship tools such as abilities, items, and many more.
Act as a bridge between design and engineering, sharing knowledge between the two to accelerate understanding and efficiency throughout both disciplines.
Engage with the engineering discipline in order to add features to existing technical architecture to extend functionality for designers.
Ensure that designs are clear with thorough documentation, collaborative meetings, and smart team-wide communication.
Proactively engage in the exchange of feedback and ideas across multiple disciplines.
5+ years of experience in games in a technical design capacity with at least one shipped AAA title.
Experience writing C++ in Unreal Engine 4 or 5 in a responsible manner.
High level of C++ comprehension - ability to determine how a system works through code and ability to debug through code to help diagnose problems.
Proven ability to assess developer workflows and tools that improve implementation experience and efficiency for designers of all sub-disciplines.
Passion for workflows, tools, and the benefits of effectively sharing knowledge with other team members.
Thrive during times of rapid iteration through adaptability and strong problem-solving abilities.
Ability to explain design concepts clearly, document workflows, and exchange feedback across disciplines.
Passion for video games that leads to remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.
Nice to Haves
Experience working with IMGUI.
A personal affinity to role-playing games and a deep understanding of player expectations in the genre.
Additional experience with designing and utilizing gameplay related systems.
Skills
C++, Documentation
Employment type
Full-time
Work arrangement
Yes
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