Live opening · Posted 6 days ago

Material Artist (Unreal Engine & Substance Designer) Non-Profit Development

PIXEL GAMES STUDIO · United States (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 6 days ago
CompanyPIXEL GAMES STUDIO
LocationUnited States (Remote)
Work modeYes
SourceLinkedin
Listed6 days ago

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About the role

Description supplied by the original job listing.

Employment Type: Volunteer / Unpaid Internship
About Us:
Pixel Games Studios is the game development branch of Boundless Gamers, a 501(c)(3) non-profit charity in the gaming community. Our mission is to create games that not only entertain but also spread awareness of mental health and highlight the positive impact gaming can have. What began as a simple podcast has evolved into a larger effort to make a difference through meaningful game projects.
Please Note:
At this time, we are only accepting applications for the specific role listed in this posting. If you are seeking a different position, we kindly ask that you refrain from applying for now. We appreciate your interest and encourage you to keep an eye out for future openings that align with your expertise. Thank you for understanding!
Material Artist (Unreal Engine & Substance Designer)
This is a volunteer, remote role for a Material Artist at PIXEL GAMES STUDIO. This specialist will be responsible for creating high-quality, PBR materials, tileable textures, and master shader graphs to help define the visual identity of our environments. Working closely with our environment and technical art teams, the candidate will author material sets in Substance Designer and translate them seamlessly into Unreal Engine to ensure both artistic quality and optimized performance. The project we are working on will be using Unreal Engine 5.7
Qualifications:
Proven experience with PBR materials and tileable textures in Substance Designer.
Strong understanding of Unreal Engine's Material Editor, including setting up Master Materials, Material Instances, and Material Functions.
A portfolio showcasing material breakdowns, heightmap detail, and realistic or stylized surface texturing.
Solid understanding of PBR workflows, texture packing, resolution management, and runtime shader optimization.
Ability to work independently and collaboratively in a remote team environment.
Excellent communication and time management skills.
At least 3 to 5 years of experience in 3D art, texturing, or material creation.
Experience with Substance Painter, Blender, or custom shader logic (e.g., vertex painting, RVT setups) is a plus.
Work Style:
Remote positions with the flexibility to work during your spare time. We understand that life can be busy, so we're happy to accommodate your schedule while still ensuring progress is made on the project.
What You’ll Gain:
Gain hands-on experience contributing to a video game currently in development, all while collaborating with a supportive and welcoming team.
Projects and prominent material work to add to your professional portfolio.
A chance to connect and grow with creatives and video game developers in the industry.
An opportunity to make a difference by contributing to a charitable, game-focused mission.
Pixel Games Studio
www.pixelgamesstudio.org
Boundless Gamers Website:
www.boundlessgamers.org

Work arrangement
Yes

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