Live opening · Posted 23 hours ago
At a glance
The key details from the original listing.
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About the role
Description supplied by the original job listing.
WHAT YOU WILL BE WORKING ON
What you will focus on
Create polished, technically compliant 3D and VFX content with minimal supervision. Work across modeling, UV mapping, texturing, optimization, and in-engine integration, while creating stylized, performant effects using particles and animated 3D meshes. Contribute to art briefs and visual direction, ensuring assets meet both artistic and technical requirements.
What it means on a daily basis
Create low-poly 3D concepts for characters, environments, and props.
Produce high-quality high-poly assets that align with the art brief, project guidelines, and feedback.
Manage the full 3D production pipeline, including modeling, UV unwrapping, map baking (normal, specular, etc), texturing, rendering, and in-engine implementation.
Create real-time visual effects using a range of techniques, including particle systems, animated 3D elements, stylized propagation effects, shaders, and destruction simulations.
Follow the engine’s VFX and technical pipelines, standards, and constraints.
Optimize VFX assets and systems to improve performance while maintaining visual quality.
Who you would be working with
You will be working with the Artist team, GD team, Dev team, and QA team
You will report to Studio Artist Lead, Producer
Where can this role take you?
Progress into specialized roles such as Character Artist, Environment Artist, Technical Artist, or VFX Artist.
Explore opportunities to contribute to 2D art, concept design, rigging, and animation.
Advance into senior positions, such as Senior 3D Artist, Art Lead, or Art Director, across new and live titles.
Recruitment Journey
Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.
(1) Screening call with HR (30 mins)
(2) Test
(3) Interview with GFX Studio Artist Lead (Producer)
WHAT YOU NEED TO SUCCEED
Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games.
Proficiency with industry-standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing tools (Substance 3D Painter, Photoshop).
Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs).
Well-developed eye for form, silhouette, color, and visual storytelling in stylized or realistic art styles.
Collaborative mindset with openness to feedback and cross-discipline teamwork.
WHO YOU ARE
Take constructive critique positively.
You communicate clearly and work effectively.
Stay flexible when priorities or pipelines shift.
Have a real interest in video games and a keen willingness to learn new tools, pipelines, and techniques.
Employment type
Full-time
Work arrangement
Hybrid
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