Live opening · Posted 11 hours ago
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About the role
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We're expanding our team and inviting a Senior UX Designer to join us. Transform experience and visual direction into UI specifications and working prototypes suited for production within Unreal Engine. This role serves as the connective tissue between design vision and engineering delivery, shaping flows, interaction behavior, navigation structure, and component frameworks that function dependably across various platforms and input methods.
Responsibilities
Plot UI flows, user journeys, and interaction structures for in-game screens and features, generating build-ready specification documents
Design and continue growing a scalable UI component framework that includes patterns, components, variants, and states to keep design execution consistent
Capture comprehensive behavioral standards spanning navigation and focus order, handling of back-navigation, expected input responses, error/empty/loading states, and various edge cases
Maintain regular, close cooperation with client engineers and UI artists to verify that designs stay technically viable, performant, and unified once implemented in-engine
Head up continuous polish work by evaluating completed builds, providing hands-on feedback, and revising designs based on technical restrictions and observations from playtesting or QA cycles
Requirements
At least three years of applied experience rooted in strong UI/UX fundamentals, proven through shipped digital products or game interface work
High-level expertise in Figma spanning components, variants, auto-layout, reusable libraries, and handoff-ready documentation
Capable of generating implementation-ready deliverables such as annotated screens, interaction notes, state diagrams, and clearly defined acceptance criteria
Practical exposure to the particular constraints and workflows tied to building UI within Unreal Engine
Familiarity with core UMG concepts, including layout, anchors, scaling, and widget states/animations, adequate for designing within actual engine constraints
Understanding of focus-based navigation frameworks along with the demands of supporting multiple input methods, such as controller and keyboard/mouse
Experience creating UI that adjusts properly across varying resolutions, aspect ratios, and safe-area boundaries
Adequate communication ability combined with English fluency at B2 level or better, supporting accurate understanding of business needs and their translation into agentic architectures
Nice to have
Understanding of Unreal-specific UI framework patterns, including screen stacks, activatable views, and common navigation approaches
Experience incorporating localization considerations into design, such as accounting for text expansion, truncation, and flexible layouts
Attention to accessibility and readability factors, including contrast ratios, font sizing, and UI built for couch-distance use
Background contributing to live products involving quick iteration cycles and frequent releases
Familiarity with AI Assistant tools
Previous experience working in the Gaming industry
We offer
International projects with top brands
Work with global teams of highly skilled, diverse peers
Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certification courses
Unlimited access to the LinkedIn Learning library and 22,000+ courses
Global career opportunities
Volunteer and community involvement opportunities
EPAM Employee Groups
Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
Work arrangement
Yes
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