Live opening · Posted 1 day ago
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About the role
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Senior 2D Animator (Mobile Games)
Unico Studio is a Silicon Valley based game studio where development teams thrive on collaboration, creativity, and teamwork. Our mission is to create the best mobile casual games for millions around the world!
What do we expect?
Creating high-quality, expressive 2D animations for stylized characters, props, and environment elements (especially for story-driven & brain-teaser casual games)
Building clean, lightweight 2D rigs and fluid animations using Spine 2D and Unity
Advanced Unity Rigging & Pipeline: Setting up advanced 2D Unity rigs, Bone/Skeletal structures, Inverse Kinematics (IK), Sprite Skinning, and 2D Animation packages inside Unity
Exporting, integrating, and optimizing Spine and native 2D animations directly inside Unity using Animation Controllers, Animator States, Mecanim, and Timeline
Generating dynamic animations for all UI elements (buttons, pop-ups, reward sequences, and micro-interactions)
Integrating AI-powered tools into production workflows to accelerate asset preparation, layering, and concept-to-animation pipelines
Applying strict mobile optimization methods inside Unity (draw call reduction, texture atlas layout, animation compression, and memory management)
Working in harmony with Product, UI/UX, and Development teams, remaining open to feedback and iterative revisions
Demonstrating a strong grasp of exaggerated cartoon timing, body mechanics, color harmony, and composition
Required Qualifications
3+ years of experience in 2D animation within the mobile game industry
Expert-level Unity knowledge: Extensive experience with Unity’s 2D Animation tools, 2D Rigging package, Mecanim, Animation Controllers, and Spine-Unity runtime integration
A strong portfolio/showreel demonstrating exceptional Unity 2D rigging, Spine rigging, character expressions, cartoon physics, and comedic timing
Deep proficiency in Spine 2D, Photoshop, and Illustrator
Hands-on understanding of mobile performance constraints and Unity asset optimization
Experience or strong willingness to adopt AI tools into everyday animation pipelines
Able to guide junior artists, lead visual motion direction, and maintain a problem-solving technical mindset
Bachelor’s or Master’s degree in Animation, Visual Design, Fine Arts, or related fields
What do we offer?
Continuous learning with mentorship and coaching
Traveling and attending related conferences
Team activities and happy hours
Offices in San Francisco, Istanbul, and Ankara
Fully remote working option
Portfolio Requirement
Please share a showreel or portfolio link that heavily demonstrates Unity 2D rigging, Spine 2D setups, character expressions, and cartoon/casual animation dynamics inside game engines.
Work arrangement
Yes
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