Live opening · Posted 13 days ago

Unreal Engine Lighting Artist

VSP - Black Diamond Media & Production Pvt. Ltd. · New Delhi, Delhi, India (On-site)
Linkedin No
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At a glance

The key details from the original listing.

Posted 13 days ago
CompanyVSP - Black Diamond Media & Production Pvt. Ltd.
LocationNew Delhi, Delhi, India (On-site)
Work modeNo
SourceLinkedin
ListedPosted 13 days ago

About the role

Description supplied by the original job listing.

Company Description
VSP Black Diamond Media & Production Pvt. Ltd. is a pioneering 3D animation production house based in New Delhi, focused on creating original 3D animated cartoon shows. As a dynamic startup, the studio combines creativity and advanced technology to develop innovative, engaging content for audiences of all ages. The team is dedicated to producing high-quality, in-house animated stories that are modern, futuristic, and meaningful. With a mission to educate, entertain, and inspire, Black Diamond Media aims to build timeless narratives that connect emotionally with viewers and stand out in the global animation landscape.
Role Description
The Unreal Engine Lighting Artist is a full-time, on-site role based in New Delhi. This role involves designing and implementing high-quality lighting setups in Unreal Engine for 3D animated scenes, ensuring mood, atmosphere, and visual storytelling are aligned with the creative vision. The Lighting Artist will collaborate closely with directors, animators, environment artists, and technical teams to refine compositions, optimize performance, and maintain visual consistency across episodes and sequences. Daily tasks include working with shaders and materials, adjusting light rigs, troubleshooting rendering issues, and preparing scenes for final output. The role also includes reviewing feedback, iterating on lighting passes, and contributing to the continuous improvement of the studio’s visual standards and pipelines.
Qualifications
Candidates should possess strong skills in Unreal Engine lighting, including setting up dynamic and static lights, post-processing, and working with real-time rendering workflows.
Candidates should possess expertise in 3D art fundamentals, such as color theory, composition, cinematography basics, and an understanding of how lighting supports storytelling.
Candidates should possess proficiency with related tools and pipelines, such as 3D modeling or animation software (e.g., Maya, Blender), material and shader editing, and version control or asset management systems.
Candidates should possess solid technical problem-solving skills, including performance optimization in real-time engines, troubleshooting artifacts, and working within project constraints.
Candidates should possess strong communication and collaboration abilities, with experience working in cross-functional creative teams and responding constructively to feedback.
Relevant qualifications such as a diploma or degree in Animation, Game Design, VFX, or a related field, and prior experience in lighting for animation, games, or real-time projects are highly beneficial.

Work arrangement
No

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