Live opening · Posted 9 days ago

Unreal Engine Developer Intern (Blueprint/C++)

Akiyam Solutions Private Limited · Vadodara, Gujarat, India (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 9 days ago
CompanyAkiyam Solutions Private Limited
LocationVadodara, Gujarat, India (Remote)
Work modeYes
SkillsC++
SourceLinkedin
ListedPosted 9 days ago

About the role

Description supplied by the original job listing.

Company Description Akiyam Solutions Private Limited is an innovative game and simulation development company specializing in AR, VR, MR, XR experiences, advanced game development, GIS solutions, robotics simulations, and AI-powered interactive applications. The team builds a diverse portfolio across horror, action, multiplayer, simulation, and story-driven genres for PC, console, and mobile platforms. Beyond entertainment, Akiyam develops AI-driven simulations and training environments for defense, aviation, and industrial sectors, integrating machine learning, generative AI, and neural networks. With a focus on global reach, user acquisition, and accessible pricing, the company aims to become a next-generation gaming and simulation powerhouse. By combining cutting-edge technology, strong storytelling, and AI innovation, Akiyam is positioning itself as a leader in interactive entertainment and AI-powered simulation technology.
Role Description The Unreal Engine Developer Intern (Blueprint/C++) role is a remote internship focused on supporting the design and development of interactive experiences using Unreal Engine. Day-to-day activities include implementing gameplay mechanics in Blueprints and C++, building and testing prototypes, and assisting with optimization and debugging of game and simulation features. The intern collaborates with designers, artists, and engineers to integrate assets, refine user interactions, and ensure stable builds across target platforms. Additional responsibilities may involve documenting technical workflows, researching new Unreal Engine features, and contributing ideas to improve performance, usability, and player or trainee experience.
Qualifications
Proficiency with Unreal Engine, including Blueprint scripting and basic to intermediate C++ programming for gameplay development.
Fundamental understanding of game development concepts such as game loops, input systems, UI, physics, and performance optimization.
Knowledge or interest in real-time 3D technologies, AR/VR/MR/XR frameworks, or simulation environments.
Solid problem-solving, debugging, and analytical skills, with attention to detail and clean coding practices.
Ability to collaborate in a remote team setting, communicate clearly, and follow version control workflows (e.g., Git).
Relevant academic background or self-taught experience in Computer Science, Game Development, Software Engineering, or a related field.
Familiarity with AI, procedural content generation, or interactive simulations is a plus.
Portfolio, GitHub, or sample projects demonstrating Unreal Engine or C++ work is highly beneficial.

Work arrangement
Yes

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