Live opening · Posted 7 hours ago
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Company Description Tymor Technologies is a managed IT services and technology solutions provider focused on helping growth-minded businesses turn complex technology environments into controlled, efficient operations. The company goes beyond traditional IT support by delivering strategic expertise in areas such as security, cloud services, development, AI, and unified communications. Acting as an extension of client teams, Tymor Technologies offers proactive and reliable services designed to optimize performance, safeguard digital assets, and drive innovation. With a mission to prevent issues before they affect business outcomes, the organization emphasizes long-term partnerships and strategic planning. Tymor Technologies is committed to building secure, scalable, and future-ready technology foundations that support sustainable business growth.
Role Description The 3D Groom Artist role at Tymor Technologies is a remote contract position responsible for creating high-quality hair, fur, and fiber-based grooms for 3D characters, creatures, and assets. Day-to-day work includes developing and refining grooming setups, collaborating with modelers, texture artists, and animators to ensure visual consistency, and optimizing grooms for performance in real-time engines or render pipelines. The artist will interpret design briefs, follow established style guidelines, and provide iterative updates based on feedback from technical and creative stakeholders. The role also involves troubleshooting grooming issues, maintaining clean and efficient workflows, and documenting grooming processes and best practices for team use. The 3D Groom Artist is expected to manage deadlines effectively, communicate progress clearly, and contribute to continuous improvement of grooming tools and techniques.
Qualifications
Strong proficiency with 3D grooming tools and pipelines (e.g., XGen, Ornatrix, Yeti, Houdini grooming, or similar), including creating and refining hair, fur, and fiber systems.
Solid foundation in 3D content creation, including experience with modeling and texturing workflows in tools such as Maya, Blender, or equivalent DCC applications.
Understanding of real-time and offline rendering considerations for groomed assets, including topology, UVs, LODs, shading, and performance optimization.
Ability to interpret artistic direction and translate concept art or references into polished, production-ready grooms while maintaining consistency across assets.
Experience collaborating in a distributed team environment, with clear communication, reliable time management, and the ability to work independently in a remote setting.
Familiarity with version control and project management tools commonly used in creative and technical pipelines (e.g., Git, Perforce, task tracking platforms).
Portfolio or demo reel showcasing relevant 3D grooming work for characters, creatures, or other organic assets.
Beneficial qualifications include experience in game, animation, VFX, or real-time simulation projects; knowledge of scripting for
Work arrangement
Yes
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