Live opening · Posted 2 days ago
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About the role
Description supplied by the original job listing.
Position: Game Developer
Type: Contract
Compensation: $25 - $70/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
Design and build small-scale game projects or interactive scenes in a major game engine.
Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
Develop multifaceted gameplay feature challenges using multiple in-game systems.
Draft clear and concise briefs for each task, emulating player or designer instructions.
Create comprehensive reference solutions for bug fixes and feature implementations.
Define detailed success criteria, including input sequences and expected outcomes.
Conduct end-to-end playtesting to ensure task reliability and solvability.
Requirements
Demonstrated experience in game development in AAA, indie, solo, or hobby contexts.
A portfolio or verifiable published work on platforms like itch.io, Steam, or GitHub.
Advanced proficiency with a major game engine such as Unity, Godot, or Unreal.
Comfort with engine scripting languages like C#, GDScript, C++, or Blueprints.
Proven ability to identify and resolve gameplay issues through iterative playtesting.
Strong written communication skills for drafting precise task instructions.
Application Process
Easy Apply on LinkedIn
Check email for next steps
Participate in resume evaluation & interview stage
Work arrangement
Yes
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