Live opening · Posted 1 day ago

3D Generalist (Volunteer)

Gray3d · Paignton, England, United Kingdom (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 1 day ago
CompanyGray3d
LocationPaignton, England, United Kingdom (Remote)
Work modeYes
SourceLinkedin
ListedPosted 1 day ago

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About the role

Description supplied by the original job listing.

Company Description Gray3d is focused on building engaging games and fostering a supportive, creative community around interactive experiences. The team brings together people who are passionate about game development, 3D art, and collaborative storytelling. Volunteers at Gray3d have opportunities to contribute directly to game projects while learning from others and sharing their own expertise. The studio values experimentation, shared ownership, and open communication in shaping its projects and community.
Role Description The 3D Generalist (Volunteer) role at Gray3d is a full-time remote position contributing to the visual development of game projects. Day-to-day tasks include creating and refining 3D assets in Blender, such as environments, props, and characters, and preparing them for integration into game engines. The role involves rigging characters and objects for animation, applying textures and materials, and setting up lighting to achieve the desired mood and visual style. The 3D Generalist collaborates with other artists and developers, participates in regular feedback sessions, and helps maintain a consistent art direction across the project. This position is volunteer-based and suited for individuals looking to grow their portfolio, gain practical experience, and be part of an active game development community.
Qualifications
Proficiency in Blender for modeling and asset creation.
Rigging skills for characters and props intended for animation.
Experience with texturing, materials, and UV mapping for game-ready assets.
Knowledge of lighting techniques to support mood, readability, and performance in games.
Basic to intermediate animation skills for character and object movement.
Understanding of game art workflows and asset optimization for real-time engines.
Strong communication and collaboration abilities in a remote, distributed team.
Ability to manage time effectively and handle full-time volunteer commitments.
Portfolio or examples of 3D work demonstrating relevant skills.
Familiarity with at least one game engine (e.g., Unity, Unreal) is a plus.

Work arrangement
Yes

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