Live opening · Posted 7 hours ago
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3D Artist Intern
📍 Remote | 🕒 3-Month Internship | 🎮 GameGenesis
Build Assets. Shape Worlds. Bring Games to Life.
At GameGenesis, we're looking for a creative and passionate 3D Artist Intern to transform ideas and concepts into high-quality 3D assets for our game projects.
You'll collaborate with artists, designers, and developers to create game-ready models, props, characters, and environments while learning professional 3D production workflows.
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Your Mission
- Create 3D models for game characters, props, environments, and other in-game assets.
- Transform concept art and reference images into detailed 3D models.
- Work on modeling, sculpting, UV mapping, texturing, and material creation.
- Maintain clean topology and organized project files.
- Create assets that match the project's visual style and artistic direction.
- Optimize models, textures, and materials for real-time performance.
- Import and test assets in Unity or Unreal Engine when required.
- Collaborate with the development and design teams to meet project requirements.
- Refine assets based on feedback and quality standards.
- Maintain consistency and quality across all 3D assets.
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We're Looking For Someone Who
- Has hands-on knowledge of Blender, Maya, or 3ds Max.
- Understands 3D modeling, topology, UV mapping, and texturing fundamentals.
- Has a basic understanding of materials, lighting, and rendering.
- Can interpret references and maintain proper proportions and details.
- Understands high-poly and low-poly modeling workflows.
- Is interested in creating optimized, game-ready assets.
- Has a strong eye for detail, composition, and visual quality.
- Is creative, proactive, and willing to learn.
- Can communicate effectively and collaborate with a remote team.
- Is passionate about 3D art and game development.
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It'll Be Awesome If You Also Have
- Experience with Substance Painter or Substance Designer.
- Familiarity with Unity or Unreal Engine 5.
- Knowledge of PBR texturing workflows.
- Experience creating game props, characters, or environments.
- Basic sculpting knowledge using ZBrush or Blender.
- Understanding of polygon budgets, LODs, and asset optimization.
- Familiarity with lighting and scene composition.
- Previous experience with game projects or 3D art challenges.
- A portfolio showcasing your modeling, texturing, and artistic skills.
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Why Join GameGenesis?
- Work on real game development projects.
- Gain practical experience with game-ready 3D asset creation.
- Collaborate with artists, designers, and developers.
- Learn professional modeling, texturing, and optimization workflows.
- Build a strong 3D art portfolio.
- Get exposure to real-time game engines and production pipelines.
- Develop your skills in a creative, gaming-focused environment.
- Potential opportunity for a full-time role based on performance.
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Our 3D Art Toolkit
Blender • Autodesk Maya • 3ds Max • Substance Painter • Substance Designer • ZBrush • Unity • Unreal Engine 5 • Photoshop
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Application Requirements
Please share your 3D art portfolio, ArtStation profile, Behance projects, or relevant work samples demonstrating your modeling and texturing skills.
Personal projects and student work are welcome.
Work arrangement
Yes
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