Live opening · Posted 2 days ago

Principal 2D Animator

RubyPlay · Warsaw, Mazowieckie, Poland (Remote)
Linkedin Yes
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At a glance

The key details from the original listing.

Posted 2 days ago
CompanyRubyPlay
LocationWarsaw, Mazowieckie, Poland (Remote)
Work modeYes
SourceLinkedin
ListedPosted 2 days ago

About the role

Description supplied by the original job listing.

Department: Art Team
Location: Warsaw (Remote)
Description
RubyPlay is a place where passion meets competence. Since 2017, we've created 250+ innovative games and built 100+ strong partnerships worldwide.
Proud to be:
The Winner at BFTH Arena Awards — Best Online Casino Game
Shortlisted for SBC Awards 2024 — Casino/Slots Developer of the Year
A strong player across 10+ global markets
A trusted workplace for hundreds of specialists from 34 countries
As RubyPlay's slot portfolio keeps growing across multiple studios, animation plays an increasingly central role in how our games come to life. We're investing in scaling animation quality and speed alongside the rest of our production pipeline, and building a new kind of role to help lead that effort.
We're now looking for a Principal 2D Animator — a highly autonomous, senior specialist who'll work directly with art directors across different studios and projects, take full ownership of animation delivery from start to finish, and help shape how animation is done across all of RubyPlay.
Here’s How You’ll Make an Impact:
Act as a high-level bridge between Art and Tech, resolving cross-team dependencies and bottlenecks to keep animation implementation seamless
Mentor and coach other animators, raising the team's overall skill level and fostering continuous technical and artistic growth
Set the studio-wide benchmark for animation quality, driving long-term animation strategy and pipeline efficiency
Study competitors' feel and timing to raise our own bar and push the industry forward
Bring experience with VFX for mobile devices — creating effects and working with particle systems
Deliver top-tier, complex animations — symbols, backgrounds, characters, UI elements, pop-up banners — quickly and to a high standard
Work across and establish best practices for a wide range of animation styles, from cartoon to realistic to stylised
What Makes You A Strong Candidate:
Spine is our primary animation tool, and we're looking for expert-level proficiency in it — strong command of other animation/VFX tools is a plus, so tell us what else you bring to the table
Strong professional English
6+ years in the games industry (gambling or non-gambling) with a proven track record of high-level individual contribution
Proactive and resourceful — able to analyze workflows, spot risks, and independently drive improvements that speed up animation without sacrificing quality
Strong cross-department collaboration skills — able to communicate complex animation concepts to developers and artists and land on efficient technical solutions together
An outstanding portfolio showcasing exceptional game animations, technical rigs, and complex problem-solving
Mastery of animation principles and advanced mobile optimisation techniques
Outstanding teamwork, communication, and self-development skills
Nice to have
The ability to draw
Gaming background as a user and a deep passion for making and playing video games
Previous experience in a lead or senior-level position — tell us what being a lead means to you
Why You’ll Love It Here:
Remote-first, work from anywhere with a setup built for focus and work-life balance
Learning & development budgets, plus dedicated days to upskill
Medical coverage and a well-being budget
Yearly bonus tied to company and individual impact
Vertical and horizontal career growth opportunities
A talented, diverse global team
If you want a role with real cross-studio impact and the autonomy to shape how animation gets done — hit us with your CV and Portfolio and let's make it happen!

Work arrangement
Yes

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