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J3-UE5微恐射击-资深3D动作(怪物向)
Tencent · Shenzhen, China
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1.主导怪物角色及武器动作设计,重点针对射击、近战、闪避、技能释放等核心系统,确保动作设计与游戏玩法紧密结合;
2.协助策划与程序制定状态机及物理交互系统,优化动作流畅度与打击感反馈,提升游戏体验;
3.统筹动作团队的工作产出,制定并执行开发规范,推动动捕数据修复、动画分层、IK适配等关键技术的实施;
4.与程序、策划、特效团队紧密合作,设计创新动作机制,如环境互动、技能融合等,增强游戏的动作表现力;
5.把控整体动作风格,平衡写实与夸张的表现手法,确保动作设计与游戏世界观及角色设定高度契合。
Experience
> 5 years of working experience
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