Live opening · Posted 3 days ago
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About the role
Description supplied by the original job listing.
Responsibilities:
Design, build, and maintain major client systems across gameplay, UI, live events, progression, offers, social features, and platform services.
Contribute to the architecture of a large Unity/C# codebase with an emphasis on modularity, testability, performance, and long-term maintainability.
Implement and support data-driven and live-ops systems, including event configuration, feature flags, localisation, and content delivered through structured data pipelines such as FlatBuffers.
Partner closely with design, product, QA, analytics, economy, backend, and live-ops stakeholders to deliver scalable client solutions aligned with roadmap and operational needs.
Improve engineering effectiveness through strong coding practices, tooling, CI/build processes, code reviews, debugging workflows, and technical documentation.
Investigate and resolve production issues across mobile client systems, platform integrations, monetisation flows, and live event features.
Mentor junior and mid-level engineers, contribute to team technical decisions, and help raise the overall quality bar for the engineering organisation.
Experience
5-9 yrs
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