Live opening · Posted 3 days ago
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About the role
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Role Description
The Level Designer / Technical Artist / Gameplay Animator creates and implements game environments, visual workflows, and character movement that support engaging gameplay. Depending on the assigned specialization, the role involves designing playable levels, developing tools and technical art solutions, or producing responsive gameplay animations.
The successful candidate will collaborate with design, art, animation, and engineering teams to integrate assets and gameplay features into the game engine. This position also incorporates playtesting feedback, resolves implementation issues, and balances creative quality with gameplay requirements and performance constraints.
Qualifications
Diploma or bachelor’s degree in game design, digital art, animation, computer science, or a related field, or equivalent practical experience.
Relevant experience in level design, technical art, or gameplay animation, depending on the assigned specialization.
A portfolio demonstrating relevant work and clearly identifying individual contributions.
Familiarity with game engines such as Unreal Engine or Unity.
For level design positions, experience with level layouts, blockouts, encounter design, player navigation, and gameplay scripting.
For technical art positions, experience with shaders, materials, asset pipelines, procedural tools, or performance optimization.
For gameplay animation positions, understanding of body mechanics, timing, weight, and responsive character movement.
Experience implementing animation systems, including state machines and blend trees, is an advantage for animation-focused positions.
Proficiency in relevant tools such as Maya, Blender, Houdini, or Substance 3D.
Familiarity with scripting or programming languages relevant to the specialization is an advantage.
Ability to troubleshoot in-engine issues and work within technical and performance requirements.
Strong communication skills, attention to detail, and the ability to collaborate across disciplines.
Ability to incorporate feedback, manage priorities, and meet production deadlines.
Work arrangement
Yes
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