Live opening · Posted 2 days ago
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About the role
Description supplied by the original job listing.
As a Junior Narrative Designer, you will support the development of story content, characters, dialogue, and worldbuilding across game and interactive media projects. You will collaborate with designers, artists, and engineers to integrate narrative elements into gameplay systems and user experience flows. Day-to-day tasks include reviewing narrative documents, editing in-game text and dialog, iterating on story beats based on team feedback, and maintaining consistency in tone and lore. You will assist in playtesting and refining narrative content to enhance player engagement and emotional impact. This is a remote, contract role, with responsibilities and timelines defined per project.
Qualifications
Strong narrative writing skills for games or interactive media, including dialogue, character development, and worldbuilding.
Ability to create and maintain narrative documentation such as story bibles, quest outlines, and branching narrative maps.
Comfort collaborating with multidisciplinary teams and incorporating feedback from design, art, and engineering.
Basic understanding of game design principles and how narrative interacts with mechanics, pacing, and player choice.
Portfolio or writing samples demonstrating narrative work for games, interactive experiences, or related media.
Strong communication skills, attention to detail, and the ability to work independently in a remote environment.
Interest in experimental, cross-disciplinary projects (e.g., environmental themes, biomusicology, AR) is highly beneficial.
For more information visit counterspell.dev or reach out to the hiring manager (Eric Betancourt) at info@counterspell.dev
Work arrangement
Yes
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