Live opening · Posted 5 days ago
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About the role
Description supplied by the original job listing.
As a Game UX Designer at Counterspell Games Studio, you will design intuitive, engaging player experiences for digital games and interactive projects. In this remote contract role, you will translate gameplay concepts into clear user flows, wireframes, and prototypes, collaborating closely with designers, developers, and artists. Day-to-day responsibilities include conducting user research and playtesting, identifying friction points in the player journey, and iterating on interface and interaction patterns based on feedback and data. You will create UX documentation, communicate design rationale to stakeholders, and ensure accessibility and usability standards are incorporated into every feature. This role requires independent work, proactive communication, and the ability to align UX decisions with creative vision and project constraints.
Qualifications
Strong user-centered design mindset, with skills in Design Thinking and User Experience for games and interactive media.
Ability to conduct and synthesize User Research, including player interviews, usability testing, and analysis of in-game behavior.
Proficiency in Visual Design for interfaces, including layout, typography, and iconography that support clear and immersive player experiences.
Experience with Prototyping using industry-standard tools, and comfort iterating rapidly based on feedback.
Portfolio demonstrating shipped or prototype game UX work, including documentation of process and outcomes.
Effective remote collaboration skills, with clear communication, openness to feedback, and the ability to work across disciplines.
Familiarity with accessibility best practices, game design principles, and interaction design patterns for PC, console, or mobile platforms.
Relevant education or equivalent experience in UX design, game design, interaction design, HCI, or a related field.
Work arrangement
Yes
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