Live opening · Posted 19 hours ago
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About the role
Description supplied by the original job listing.
Modeler designs and builds digital objects, characters, environments, and assets for industries like video games, film, architecture, and product design.
Core Responsibilities
• Asset Creation: Build digital objects, characters, props, vehicles, or architectural scenes from scratch or reference concepts.• Topology & Texturing: Ensure clean mesh topology, proper UV mapping, and apply physically based rendering (PBR) materials, textures, and lighting.• Collaboration: Work alongside animators, art directors, level designers, and engineers to integrate assets into game engines or production pipelines.• Revisions: Refine models based on technical constraints, performance optimization, and creative feedback.
Required Skills & Software
• Software Proficiency: Blender, Autodesk Maya, ZBrush, 3ds Max, Substance Painter, or Houdini.• Technical Knowledge: Understanding of low-poly/high-poly workflow, UV unwrapping, baking, rigging basics, and anatomy or scale proportions.• Portfolio: A strong visual reel or portfolio demonstrating clean wireframes, texturing work, and final renders.
General Qualifications
• Education: Diploma or bachelor’s degree in Fine Arts, Computer Graphics, Digital Media, or Civil/Structural Engineering (for CAD/industrial roles).• Experience: Ranging from entry-level/junior positions to senior/lead artist roles.
Work arrangement
No
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